- Fallout 3 Chinese Stealth Armor
- Fallout New Vegas Chinese Stealth Armor Locations
- Fallout New Vegas Chinese Stealth Armor Location
Advertisement
Update warningSince the game's original release, there has been an Xbox Live update for Fallout: New Vegas that patches some of the glitches, including the 'Easy experience' and 'Infinite caps' type glitches. If you wish to use the glitches, do not download it. You can delete all patches for the game by using the 'Clear hard drive cache' code for the Xbox 360.
Easy experienceThis glitch requires a 25 Speech skill level. Go to Camp McCarran, and talk to Angela Williams in the science lab. Choose the 'I have some questions for you.' option followed by the 'What's your role here?' option. After she answers, choose the 'What do you think of Dr. Hildren?' option. After she answers, choose '[Speech 25] He seemed focused on results. Maybe not so much on people.' You will get 28 experience points each time you do this, and it can be repeated as many times as desired.
This glitch requires a 30 Speech skill level and neutral or friendly with NCR. Go to Camp McCarran, and talk to Sergeant Bitter-Root. You should be able to find him in one of the tents. Ask him about his name, and then there will be an option for a 30 Speech skill level attempt. You can keep saying 'Bitter-Root. You have an unusual name.', and each time you say it, you can do the Speech attempt again. Simply say 'Bitter-Root. You have an unusual name.', do the Speech attempt, ask to talk about something else, and then repeat the process as many times as desired.
This glitch requires a 30 Speech skill level or the 'Confirmed Bachelor' perk and friendly with NCR. Go to HELIOS One, and the woman should automatically talk to you. Once she allows you access to HELIOS One, you should be able to start the 'That Lucky Old Sun' mission. Proceed with the mission, and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor, and agree with his ideals about peace or say you are neutral. Do the mission regularly until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to '5. Full Region (Emergency Output Level)'. Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the 'I overloaded the plant. No one...' option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor's Bags.
If your Speech skill level is 50 or higher, you can persuade Old Ben to offer his escort services to the local bar. You will get 61 XP each time you complete this Speech Challenge. If you follow him back to the bar afterwards and wait until he sits down, you can speak to him again and repeat the same Speech Challenge as many times as desired. You can find Old Ben sitting by a fire close to The King headquarters in Freeside.
This glitch requires a high Speech skill level and 8 Intelligence skill level. Go to the Camp McCarran Terminal building inside Camp McCarran. Talk to the guy at the far end of the building, in the left corner. He is the leader and gives you multiple quests. Accept the interrogation quest, then go meet the woman upstairs to start the quest. When you get in the room to talk to Sirus, pick the 'Intelligence' option first, the 'Speech' option next, and then the 'Intelligence' option. Any of the three 'Intelligence' options work. Then, select the 'Speech' option (which should now be grayed out), and cycle through the 'Intelligence' options. You will get 50 XP every time you cycle through the options.
Go to Vault 11, and you will get a quest to find out what happened there. Once you get the overseer's passcode and enter it into her computer, you will be led to the 'sacrificial chamber'. Use a Stealthboy to get past everyone, and when the walls on the left open (as you walk in), go into the door and access the computer mainframe. You will be given three options, 'Override' and 'Download' for two conversations. Select the second download to get 500 XP. Do not exit the mainframe. Just keep selecting that option to get 500 XP each time. Repeat this as many times as desired.
This glitch requires a 35 Barter skill level. Go to Cottonwood Cove (in the southeast corner of the map alongside the river). You will meet a man named Aurelius of Phoenix (he sometimes wanders out of the camp). Speak to him, and choose to barter with his camp for ammunition and supplies. Select this option will get you 35 XP. Keep selecting that option to get 35 XP each time. Repeat this as many times as desired.
This glitch requires a 35 Medicine skill level. Once you gain access to the main strip, find Victor outside the Lucky 38 Casino. He will tell you that Mr. House wants to meet you. Follow him inside, and go up the elevator. Speak with Mr. House (the giant television face that looks like Howard Hughes). Find the dialogue choice pertaining to needing to ask him a few questions. Then, ask 'Who exactly are you, Mr. House?', and choose 'You appear to be a computer, not a man'. Next, select the Medicine skill check response, 'The lifespan you're claiming is impossible, except for ghouls and super mutants.' You will then get 35 XP (or 39 XP if you have the Swift Learner perk). You can repeat this as many times as desired.
This glitch requires a 50 Barter skill level. In 'The House Always Wins, I' quest, when you meet Mr. House for the first time, he will ask you to get his chip. When he tells you the deal is 1,000 caps, refuse it. Keep refusing his offers after bartering until he tells you to come back. After you talk to him again, select the following choices: 'Tell me your terms again?', 'The chip is worth far more than that', then 'Still not interested', and repeat as many times as desired.
Gamble in a casino, and play roulette. You will get 100 XP no matter if you win or lose.
Infinite capsGo to the town of Primm, and successfully complete the 'My Kind Of Town' quest to get them a new sheriff. Wait 3 to 7 in game days for the Vikki and Vance Casino to open again in Primm. Then, go to the Vikki and Vance Casino, and either win as many chips as possible from gambling or exchange as many caps for chips as possible. Go to the cash register to trade the chips in for caps. You will get the equivalent for the chips in caps, but you will still retain all your chips. Simply keep trading in the chips for caps to get as many caps as desired. Note: This glitch was done on an unpatched version of the game.
Note: This glitch can cause the game to freeze. It is recommended you save your game often when doing this just in case the game freezes. Go to a weapons and/or armor merchant, and see if they have two of the same weapon or armor for sale. If you can afford it, get the overall most expensive item at the lowest condition. For instance, if they have two Raider Sadist Armors at 45% and 76$, but also has two Flamers at 20% and 8%, then choose the Flamers. Purchase the cheapest of the two items, and then immediately sell it back to the merchant. Buy it again, and sell it back to them again. Usually the second, but sometimes the third time, you buy the same item from them, and it will appear in your inventory at 100% condition. Sell it back to them, and it will reappear in their inventory at the original low % condition. Buy it again, and it will appear at 100% condition. Repeat this until they have no more caps. If you wait three days after they run out of caps, they will have new stock and approximately 650 caps. The longer you wait, the more robust their inventory will be and the more caps they will have. You can also use the following trick to get their inventory and caps refilled much quicker. Once the merchant runs out of caps, wait one hour (game time) to force an auto save. Then, quit the game, and go to the Xbox 360 Dashboard. Select the 'Memory' option under the system menu, then choose 'Hard Drive' and find the auto save file. Copy it to a memory card. Go to your memory card, and copy it back to the hard drive. Load your saved game, but do not buy or sell anything yet. Wait one hour to force another auto save. Quit, and start the game again. Sell or buy anything. Wait one hour, quit, and start over. The merchant's inventory and caps will have reset. Repeat this process as many times as desired.
Successfully complete the 'Wang Dang Automatic Tango' quest to find Fisto, a Sexbot. Then, go to Silver Rush Casino, and talk with Fisto next to the roulette table. He will offer his services. Choose the 'No thanks' response to get 10 caps. You can keep selecting this answer as many times as desired to get 10 caps each time.
Play the 'I Put A Spell On You' quest (you start the 'I Put A Spell On You' quest through the Caesar's legion quest line), and complete up to the part where you blow up the monorail and have to go talk to Colonel Hsu. Note: Make sure you have successfully blackmailed Private Crenshaw first. You will have the option to tell him who blew up the monorail. After you tell him who it was, you will have to provide proof. Tell him Private Crenshaw had explosives and plans for the operation bearing Caesar's emblem. He will award you 100 caps. You can keep doing this to get 100 caps each time. -From: SummerSinner
Easy capsIf you lose in any of the gambling games and then reload your saved game, the game will force you to wait 30 seconds to prevent you from cheating. However, there is a way around it. When you are at the slot machines, do not exit slot machine mode to reload your game when you lose. Instead, once the wheel stops spinning and your results are shown, pause the game and reload your saved game. As long as you do not exit slot machine mode before reloading, you will not be forced to wait 30 seconds after reloading. To make easy money, try the slot machine at its maximum of 200 tokens. Never try more than twice at a time. If you lose both spins, just reload your saved game. If you win one of the two times, save your game and continue. Note: This glitch was done on an unpatched version of the game.
In Guardian Peak, you will meet an NCR soldier who is wounded. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave that he is in. When you get to the entrance of the cave with him in tow, he will speak, and you can keep asking him for his rifle, which he will give you along with ammunition. Note: This is best done after getting the perk that allows for over encumbered fast travel.
Free repairsThe following glitch allows you to repair all items to the player's current repair level without using any caps. You first must have the Confirmed Bachelor perk and enough caps to cover the repair cost of the item. When you arrive at the Mohave Outpost to get the pardon for the new sheriff of Primm, during the conversation with Major Knight, a Confirmed Bachelor speech option is available. Select it, and whenever you do repairs through him, the item will get repaired to your repair level, but no caps will be deducted from your inventory. This can be very useful when combined with any of the 'Infinite caps' glitches, and results in your player having all items at 100% condition (even items like the Fat Man, where replacement parts are difficult to find).
Infinite magazinesGo to Old Mormon Fort in Freeside. Find Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Go through the dialogue options to hear one that tells you that she just got a shipment of magazines. Then, choose the 'I have some medical supplies to drop off' option. There will then be three options; choose the 'Rad-Away' option, as it is the easiest one of the three to find. You only need to leave one thing if you do not care about fame. Every time you give them something, you will gain more fame. After you give them the supplies, choose the 'I'd like to buy medical supplies' option. There are a few aid supplies there that you can get if desired, but they will not regenerate. In the supply list, you can find the magazines. Buy any desired magazines, and then exit. You can then choose the option to give med supplies again. This time you do not need to give them anything; simply choose the 'Never mind' option. Go back to 'Buy medical supplies', and you can repeat the process for more magazines. You repeat this as many times as desired as long as you choose to drop off supplies first. You can even come back to do it again at a later time. You can get the following magazines: Fix-in' Things (Repair +10), Lad's Life (Survival +10), Meeting People (Speech +10), Programmer's Digest (Science +10), Salesman Weekly (Barter +10), and Today's Physician (Medical -10).
Easy killsPurchase or find the Anti-Material Rifle. Then, equip it with incendiary rounds. Target an enemy or enemies with it in VATS, then close VATS. You will not use any ammunition, but they will still be on fire and lose health. You will not aggro enemies or friendlies. Also, you will not lose Karma or Reputation with each kill. This glitch is very useful if you need to kill a NCR/Legion that has a weapon or item on them. Note: This glitch was done on an unpatched version of the game.
Easy stealingFind a place to hide that is out of the line of sight of all surrounding NPC's, and save the game. Then, pick up an item by clicking the Right Analog-stick, and drag it to your hiding spot. Once it says you are 'hidden', press A to add it to your inventory. If you lose any Karma, reload your saved game, and try again. A good place to do this trick at is Gloria Van Graff's energy weapons shop in Silver Rush, Freeside. You can do this with any of the items on the counter, and there is a hiding spot on the back side of the room.
Easy SpeechThis glitch requires a 20 Speech skill level. Talk to the 10 of Spades in Camp McCarren. You may first need to find out about Corporal Betsy's trauma. Start a dialogue with him, and select 'I heard about what happened to Corporal Betsy', then 'Tell me what happened'. The next options will be the Speech Check or 'If you were unconscious, how could you have done anything?' Do the Speech Check, and then the other option will be the only one available except 'Never mind'. After you select the unconscious option, the Speech Check will be available again, but grayed out. However, you can still keep pressing A, and they will alternate. Even though the Speech Check is grayed out, it still counts as a pass.
Easy Hacking, Speech, and Stealing bonusesSave the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.
Easy hackingTo always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully.
Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired. -From: Brett Grimes
If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols that you can enter as the password. They usually start with '(', '<', '[', or '{', have different characters in the middle, and end with the same symbol that it started with, except in reverse, such as ')', '>', ']', or '}'. This will completely refill your password attempts, or delete 'dud' words. -From: Brett Grimes
Advertisement
Repairing weapons for freeSell any weapon that is broken to the Gun Runners. You will receive 0 caps. Accept the sale, and then buy it back for 0 caps. It will be fully repaired for free. -From: Chris Greffe
Killing people without getting bad karmaFind a large object that you can push or pick up. Drop it next to a standing NPC that is not leaning against a wall, doing push-ups, or sitting. Run against the object, and it will damage the NPC without them becoming hostile or you losing reputation. Repeat this until the target is dead. Note: You may take some damage, and the object might fly away.
Getting better itemsFind a vendor that has two of the same items, but different quality. If you buy the cheaper quality item, you will still get the higher quality item.
Skipping directly to the stripIn Camp McCarran, you can gain entry to the monorail that goes directly to the strip. Take the long way around, and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier has his back to you. Crouch and sneak up to this soldier. You may hear the phrase indicating that if you get any closer, they will have to shoot you. However, as long as you remain hidden, it should only flash 'Detected' briefly a few times. As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip. This may require a few attempts. Be careful when returning to the monorail from the strip, as you will probably be shot. However, as soon as you enter the monorail, it resets, and you can again ride it back to the strip again. By using this glitch, you can bypass many annoyances and quests, and skip directly to meeting Mr. House and finding the person who shot you.
Stealing all 37 gold bars ('Dead Money' DLC)Note: This trick requires a few C4 and a Detonator. In the final part of the 'Dead Money' downloadable content, you will enter a vault with 37 gold bars weighing 35 pounds each. Each gold bar is worth 10,539 caps. You are not supposed to be able to take them all; however, this glitch allows you to take all 37 gold bars. Enter the vault, and the door will lock behind you. Take everything in the room that you want including the 36 gold bars on the table to your right and the gold bar on the Overseers desk. Deactivate the security system, and activate the computer on the desk. Then, only read 'Vera', and do not access the file that shows up after you read it. Elijah will appear on the monitor; convince him to meet you in the vault. When the conversation ends, the door will unlock. Leave the room immediately, and walk to the far right stairway. A blue force field will appear blocking your path; lay the C4 at the bottom of those stairs, and then press your body against the blue force field in the doorway. When Elijah finishes speaking, he should switch places with you. Make sure he is on or very near your C4. Detonate the C4, and then leave the way you came. You should now have all 37 gold bars worth a total of 389,943 caps.
Chinese Stealth Armor locationEnter the offices in Hoover Dam, and find the room with radiation signs around it. In that room are barrels of goo. To the left is a stack of crates. One of the crates contains the armor. There are two sets, so you can make repairs.
Desert Ranger Combat Armor location ('Honest Hearts' DLC)The Desert Ranger Combat Armor is in Zion, Stone Bones Cave in Sorrows Camp in the 'Honest Hearts' bonus downloadable content. It is the best non-power armor in the game, and has no faction connections.
Spacesuit locationGo to the REPCONN rocket factory where the 'Come Fly With Me' mission takes place. Go to the basement where Chris goes when they are about to launch the rocket and asks for spare parts. In this room to the left side as you enter is a shelf with an orange suit and a helmet that resembles a fish bowl. Pick them up. When you wear them, they look like something from a 1960's comic book. The Spacesuit gives a good amount of RAD resistance, but has a low DT and breaks easily.
Unique weapon locationsSearch the indicated locations to find all unique weapons:
- .357 Magnum Revolver - Lucky: In Primm at The Bison Steve Hotel, in a floor safe (requires 75 Lockpick skill level) behind the cash register of the Gift Shop (northeast room).
- .44 Magnum Revolver - Mysterious Magnum: Owned by the Lonesome Drifter, by the Sunset Sasparilla Billboard, close to El Dorado Dry Lake.
- 9 Iron - Nephi's Golf Driver: Carried by a Fiend named Driver Nephi, in his territory.
- 9mm Pistol - Maria: On Benny, when you kill him.
- 9mm Submachine Gun - Vance's Submachine Gun: In Win's Hideout, inside the safe.
- Alien Blaster: Locate the large spaceship north and a little east of Horowitz Farmstead (east of Brooks Tumbleweed Ranch), then kill the Alien Captain. Note: Wild Wastleland trait is required.
- BB Gun - Abilene Kid LE BB Gun: Inside the Fiend's Shack, lying on a shelf.
- Bladed Gauntlet - Cram Opener: In Camp McCarran, owned by Little Buster.
- Boxing Gloves - Golden Gloves: Inside Lucky 38 Casino, on the upper bar of the casino floor.
- Bumper Sword - Blade Of The East: In Legate's Camp, carried by Legate Lanius.
- Cleaver - Chopper: On the stove of Wolfhorn Ranch.
- Combat Knife - Chance's Knife: In Chance's Grave.
- Cowboy Repeater - La Longue Carabine: In Camp McCarran, carried by Corporal Sterling, whom you must kill to get it.
- Displacer Glove - Pushy: Inside the Ruby Hill Mine, on the body of a Jackal Gang member.
- DogTag Fist - Recompense Of The Fallen: In Aurelius' desk, on the upper floor of the main building in Cottonwood Cove.
- Euclid's C-Finder: On the Freeside Streets, carried by Max, in and around Nick and Ralph's. To use the weapon, you must supply power to ARCHIMEDES II during the 'That Lucky Old Sun' mission.
- Fat Man: In Quarry Junction, near the skeleton by the southern silt pool. It is also occasionally found on prospector corpses.
- Fire Axe - Knock Knock: In the Camp Searchlight Fire Station, in the restrooms.
- Frag Grenade - Holy Frag Grenade: In Camp Searchlight, in the basement of the eastern church. Note: Wild Wastleland trait is required.
- Gauss Rifle - YCS/186: At the Mercenary Camp; Wild Wasteland trait must not be taken.
- Grenade Machine-gun - Mercy: On the floor of Dead Wind Cavern, near a dead BoS Paladin.
- Grenade Rifle - Thump-Thump: At the Nellis Array, lying on the floor near the Ant mound.
- Hunting Shotgun - Dinner Bell: At The Thorn, in the sewers in front of Westside. You must complete the 'Bleed Me Dry' quest given by Red Lucy.
- Laser Pistol - Pew Pew: After completing 'The Legend Of The Star' quest, it will be on the body of Allen Marks.
- Laser Rifle - AER14 Prototype: Inside the Vault 22 Common Area, on the blocked stairwell only accessible from the fifth level (Pest Control).
- Lead Pipe - The Humble Cudgel: Inside the Sealed Sewers, near the Prospector Corpse.
- Machete - Liberator: In Nelson, carried by Dead Sea.
- Minigun - CZ57 Avenger: In The Devil's Throat in the northeast of the map. In the middle of the crater is a truck. Inside is a dead prospector, and next to him is the CZ57 Avenger minigun with a pack of ammo. On his body is a Party Hat, Authority Glasses, Reinforced Combat Armor, and some other items. Note: The Party Hat and Authority Glasses are unique apparel items.
- Missile Launcher - Annabelle: In Black Rock Mountain, carried by the Nightkin Sniper on Black Rock Summit, whom you must kill to get it.
- Marksman Carbine - All-American: In the Armory Cache, Vault 34, on the floor, on an upturned table.
- Oh, Baby!: In the deepest part of Charleston Cave, near a Chewed Stealth Boy.
- Plasma Rifle - Q-35 Matter Modulator: In the locked shipping room of REPCONN HQ, in a pod casement.
- Pulse Gun: In the Armory Cache, Vault 34.
- Sawed-Off Shotgun - Big Boomer: In Gibson Scrap Yard, carried by Old Lady Gibson, whom you must kill to get it.
- Sniper Rifle - Gobi Campaign Scout Rifle: In the footlocker of the Sniper's Nest, overlooking the Cottonwood Cove.
- Spiked Knuckles - Love and Hate: In Bonnie Springs, on the Viper Gang Leader.
- Straight Razor - Figaro: In the back of King's School Of Impersonation, owned by Sergio, whom you must kill to get it.
- Tesla Cannon - Tesla-Beaton Prototype: On the ground near the crashed Vertibird, which is located at the south of the map, in about the middle.
- That Gun: In Novac, on a shelf in the locked storage room inside the Dino Bite Gift Shop.
- This Machine: At the end of the 'Dealing With Contreras' quest, it will be a reward from Contreras for not turning him in.
- Varmint Rifle - Ratslayer: Inside the Broc Flower Cave, propped up against the desk.
- Zap Glove - Paladin Toaster: In Black Rock Cave, near the body of the dead prospector.
The following unique weapons require the 'Honest Hearts' bonus downloadable content:
- A Light Shining In Darkness: In a footlocker infront of the Southern Passage right after the main quest is completed.
- Survivalist's Rifle (Unique Service Rifle): In Zion, Red Gate.
Search the indicated locations to find all eight companions. Successfully complete the listed task(s) to recruit the corresponding companion. Note: You can only have one human as a companion at a time. If you recruit a new human companion, you will need to tell them to go to the Lucky 38 Casino so you can swap with him or her later.
Arcade Israel Gannon
Location: Arcade Gannon is a member of the Followers Of The Apocalypse with a mysterious past, and can be found in the Old Mormon Fort.
Perk: Better Healing allows you to regain 20% more health from all sources such as Stimpaks, Doctor's Bags, food, etc.
Upgrade: Hoover Dam help or Tesla Armor as a gift when you complete the quest.
Cass
Location: Cass (a.k.a. Rose of Sharon Cassidy) is a caravan merchant and the daughter of John Cassidy, and can be found at the Mojava Outpost inside the Mojava Outpost Barracks sitting at the bar drinking. You must complete the 'Heartache By The Number' quest to start the process of being able to recruit her. You must then complete the 'You Can Depend On Me' quest from Alice McLafferty. Note: Additional quests may come up during these quests depending on the choices you make and how you are playing the game.
Perk: Whiskey Rose gives you and Cass a higher damage level when you both drink whiskey. You will also not suffer intelligence loss from consuming alcohol and ignoring the effects of alcohol addiction.
Upgrade: Hand Of Vengeance or Calm Heart. The Hand Of Vengeance allows Cass to do 15% additional damage with all guns, and to have better skills with guns. The Calm Heart gives Cass +50 HP, and makes her survive longer during combat.
Craig Boone
Location: Craig Boone is a very talented ex-NCR sniper with a grudge against Caesar's Legion, and can be found inside the Dino's mouth guarding the town of Novac after 9 p.m. You must complete the 'One For My Baby' quest that he gives you when you talk to him in order to be able to recruit him as a companion. He offers a lot of help if you play in Hardcore mode. He pairs really well with either ED-E or Rex.
Perk: Spotter automatically marks hostile targets in the area, which can help at night in case you do not spot an enemy or to differentiate between a friend or an enemy.
Upgrade 1: 1st Recon Beret, which gives you +1 Perception and +5% Critical Chance. You will get this after completing the first quest with Craig Boone.
Upgrade 2: 1st Recon Survival Armor or 1st Recon Assault Armor. The only difference between both armors is cosmetic. You will get this after completing the second quest with Craig Boone.
ED-E
Location: ED-E is a prototype eyebot designed for combat and reconnaissance operations, and can be found in Primm.
Perk: Enhanced Sensors allow you to detect enemies at an increased range, and enemies will appear on the compass and can be targeted in VATS even while cloaked. This works even better if you use this in conjunction with the Spotter perk from Craig Boone.
Upgrade: Enhanced armor or weapons when you complete the quest.
Lily Bowen
Location: Lily Bowen is a friendly nightkin and former member of the Master's army, and can be found in Jacobstown.
Perk: Stealth Girl improves the duration of Stealth Boys by 200%, and all Sneak Attack Critical Hits do an additional 10% damage.
Upgrade: Dialogue about medicine after psychotic breaks or administer medicine in varying amounts to affect the frequency of psychotic breaks and combat damage.
Raul Tejada
Location: Raul Tejada is a ghoul mechanic and former gunslinger held hostage by Tabitha, the mad leader of the State of Utobitha, and can be found in Black Mountain.
Perk: Regular Maintenance slows down the decreasing condition of weapons and armor. It basically lengthens the amount of time you have with a weapon or armor. This can also counteract the negative effects of the Build to Destroy trait.
Upgrade: Vaquero or Full Maintenance. Vaquero gives an increased combat ability. Full Maintenance slows down the decreasing condition of weapons and armor by 75%.
Rex
Location: Rex is a cyberdog belonging to The King, and can be found inside The King's School Of Impersonation in Freeside. You will either need to pay 500 caps or have a 60 Speech skill level to get past Pacer who is guarding the door. You will get the 500 caps back when you talk to The King inside. You must complete the 'G.I. Blues' quest given from The King before you get the 'Nothin' But A Hound Dog' quest from him, which is how you will be able to recruit Rex. It takes approximately 40 minutes to complete both of these quests.
Perk: Search and Mark allows you to find unequipped chems, firearms, and ammunition within a short distance as well as other items such as hidden safes and hollow rocks while you are using the binoculars.
Veronica Santangelo
Location: Veronica Santangelo is a disillusioned Brotherhood Scribe, and can be found in the 188 Trading Post.
Perk: Scribe Assistant allows you to craft workbench items through Veronica's dialogue. She is basically a portable workbench. She also benefits in close combat skills when you complete the quest.
Search the indicated locations to find all skill books:
Tales Of A Junktown Jerky Vendor (Barter)
- 1. Allied Technologies Offices: In the room to the west of the entrance room, in the southwest corner.
- 2. Cap Counterfeiting Shack: On the suitcase by the bed, in the back room of the cellar.
- 3. Primm: Inside the Bison Steve Casino, on the floor behind the gift shop counter.
- 4. Vault 22 (Pest Control): Go north of the steps from the elevator, into the lab room; it is on the table with bubbling vials.
Nikola Tesla And You (Energy Weapons)
- 1. Hidden Valley: In Bunker L1, in the white plastic bin by the desk in Schuler's office.
- 2. Old Nuclear Test Site: On the small table opposite the entrance, inside the irradiated shack.
- 3. REPCONN HQ: Inside the locked shipping room with the collapse ceiling, on top of a safe on the floor, in the corner.
- 4. REPCONN HQ: On the second floor, in the northeast server room, on the table with the terminal in the far corner.
Duck And Cover! (Explosives)
- 1. Mojave Outpost: Inside the bar and barracks building, on the bottom shelf, in the middle below the bar counter.
- 2. Nellis AFB: Inside Mother Pearl's barracks, on the bookshelf.
- 3. Ranger Station Foxtrot: On the desk in the office.
- 4. Sloan: Inside the small barracks shack, next to the trailer, on the left locker shelf, near the bunk beds.
Guns And Bullets (Guns)
- 1. Gomorrah: In the Zoara Club, on the first low bookshelf, to the left of Big Sal's office.
- 2. Nevada Highway Patrol Station: In the first room you come to after the entrance, on a desk near the door that leads to the cells.
- 3. Raul's Shack: In the small wooden crate on the floor, at the foot of the metal shelves, to the left of the entrance.
- 4. Vault 34: On the small metal table between the sofas by the pool table, in the Armory Common room. Follow the sign after descending.
Pugilism Illustrated (Hand-to-Hand)
- 1. Fisherman's Pride Shack: On the bedside table inside the shack.
- 2. Nipton Road Rest-stop: Inside the store marked 'Lester', on one of the wooden bookcase shelves.
- 3. The Tops Casino: On a small table near the pool tables, in the Presidential Suite.
- 4. Vault 11: Inside the living quarters, in Female Dorm #1, by the fallen dresser.
Tumblers Today (Lockpick)
- 1. Bitter Springs Recreation Area: Inside the office shack to the west, on the desk in the smaller of the two rooms.
- 2. Silver Peak Mine: Inside the shack, behind the two small tables, on the bottom of an open locker, to the right of the entrance.
- 3. The Prospector's Den: Inside the cave system, in the subterranean section, in the barracks room, on the floor in the far right corner.
- 4. Wolfhorn Ranch: Inside the farmhouse, under the door-less refrigerator.
D.C. Journal Of Internal Medicine (Medicine)
- 1. Follower's Safehouse: On the bedside table shelf, in the second room.
- 2. HELIOS One: On the bed with the pillow, in the room with the Holotape password, on the very top floor; cross the planks to get there.
- 3. Mesquite Mountains Crater: Inside Hell's Motel, below the globe with the hat on it, on the table with the repair kit and radio.
- 4. Novac: Inside Ranger Andy's motel bungalow, in the middle of the queen-sized bed.
Grognak The Barbarian (Melee Weapons)
- 1. Cannibal Johnson's Cave: On the sleeping mattress near the ham radio, close to the campfire.
- 2. Cottonwood Cave: Inside the Headquarters building, on the upper floor, on the bedside table's shelf.
- 3. Hidden Supply Cave: On one of the cave's large metal crates.
- 4. Jacobstown: On the floor next to the cooker, inside the eastern bungalow, near the pond.
Dean's Electronics (Repair)
- 1. Abandoned BoS Bunker: On the metal sill, opposite the reloading bench, inside the office area.
- 2. Nellis Air Force Base: Inside Loyal's workshop shed, on the long metal counter.
- 3. Sloan: Inside the barracks, on the shelf between the dino toy and radio.
- 4. Southern Nevada Wind Farm: Inside the shack, on the table with the clipboard.
Big Book Of Science (Science)
- 1. Brewer's Beer Bootlegging: In the basement of the shack, on the table with the chemistry equipment.
- 2. Camp Forlorn Hope: Inside Major Polati's tent, on the desk in the far right corner.
- 3. Nipton: On the mayor's desk, on the top floor of the town hall.
- 4. REPCONN Headquarters: Inside the HQ, on a shelf in the Gift Shop store-room.
Chinese Army: Spec. Ops Training Manual (Sneak)
- 1. Camp Searchlight: In the east chapel, inside the Gecko-filled basement, on the stone floor, at the foot of the metal shelves.
- 2. Goodsprings: Under a book in the low bookcase, inside the ranch house just east of the schoolhouse.
- 3. NCR Sharecropper Farms: In the ranch house near the four fertilizer hoppers, by the corner desk.
- 4. Vault 3: On the low bookcase, inside the executive dorm.
Lying, Congressional Style (Speech)
- 1. Brooks Tumbleweed Ranch: On an open locker shelf, in the upstairs room with the chessboard.
- 2. Cerulean Robotics: On the floor among the desks in the office.
- 3. Lucky Jim Mine: Inside the shack, below the Varmint rifle, to the right of the empty fridges.
- 4. NCR Correctional Facility: In the Administration Building, on the desk in the darkened room opposite Eddie's room.
Wasteland Survival Guide (Survival)
- 1. Lone Wolf Radio: Inside the radio trailer, near the Scrap Electronics and mattress.
- 2. Matthews Animal Husbandry Farm: Top balcony of the northern barn, near the barrel.
- 3. Mesquite Mountains Campsite: Inside the westernmost tent, behind the rolled-up bedding.
- 4. Scavenger Platform: On the Northern Platform section, among the other books by the fallen metal shelf.
Search the indicated locations to find all Hollow Rocks, which contain ammunition and equipment stashes:
- 1. Northern Passage: On the eastern rock wall, near the grave and 'The Sun Is Killing Me' graffiti.
- 2. Ruby Hill Mine: Part of the rock wall, just to the right of the door.
- 3. Charleston Cave: Part of the rock wall, just to the right of the door, by the heart graffiti.
- 4. Silver Peak Mine: Part of the wall, just to the right of the shack through which you enter.
- 5. Vault 22: On the north bank, across from the 'Keep Out' sign, by the entrance.
- 6. Jacobstown: Just outside the perimeter, to the right of the main entrance, where the Super Mutants stand guard.
- 7. Remnants Bunker: About 10 feet north of the entrance, part of the rock wall.
- 8. Chance's Map: Adjacent to the dirt map, with 'The Sun Is Killing Me' graffiti on it.
- 9. Bloodborne Cave: Just to the right of the cave entrance.
- 10. Cannibal Johnson’s Cave: Just to the right of the cave entrance.
- 11. Fisherman’s Pride Shack: By the campfire, north-west of the shack.
- 12. Camp Guardian: Next to the Camp Guardian population sign, at the base of the path up to Guardian Peak.
- 13. Follower’s Outpost: Built into the steps of the signal box structure.
- 14. Boulder Beach Campground: By the side of the road, north-west of the jetties, with 'The Sun Is Killing Me' graffiti.
- 15. Cazador Nest: Part of the rock wall, on the east side of the nest alcove, facing back towards the alcove.
- 16. Tribal Village: At the start of the Ravine Path, close to the corpses and tents.
- 17. Makeshift Great Kahn Camp: On the west side of camp, near the desert plants.
- 18. Yangtze Memorial: At the base of the south steps, with the peace symbol graffiti.
- 19. Goodsprings Cave: Just to the right of the cave entrance.
- 20. Primm: Attached to a large rock, near the scattered chems and the rock perimeter, above the concrete support wall.
- 21. Jack Rabbit Springs: South of the pools of radiation, on the shore of the Dry Lake.
- 22. Morning Star Cavern: By the entrance to the cavern, by the bones and the explosive crate.
- 23. Crescent Canyon West: In the canyon, on the west exit slope, adjacent to a rusting car husk.
- 24. Crescent Canyon East: On the east exist slope, just after the rail bridge.
- 25. Vault 11: Just to the right of the entrance.
- 26. Black Rock Cave: Just to the north of the fallen radar dish.
- 27. El Dorado Dry Lake: West of the Savaged Brahmin, in the sands of the Dry Lake.
- 28. Hidden Valley: West of the eastern bunker, with the 'no missile' and heart graffiti.
- 29. Powder Ganger Camp East: Next to a Honey Mesquite Tree, around 20 to 30 feet south of the camp.
- 30. Primm Pass: Close to the Brahmin bones, on the western end of the pass.
- 31. Dead Wind Cavern: On the south rock wall slope, around 20 to 30 feet from the entrance.
- 32. Hidden Supply Cave: To the left of the cave entrance, with the 'no missile' graffiti.
- 33. Walking Box Cavern: Around 20 to 30 feet east of the cavern entrance.
- 34. Broc Flower Cave: At the foot of the entrance slope, with 'The Sun Is Killing Me' graffiti.
- 35. Abandoned BoS Bunker: With the small cluster of rocks and shale on the slope leading up to the bunker grating.
- 36. Techatticup Mine: To the right of the entrance, with the white blocks graffiti.
- 37. Lucky Jim Mine: Slightly beyond the shack, near the wooden cart.
- 38. Searchlight North Gold Mine: On the flat rock bank to the south of the entrance hole.
- 39. Searchlight East Gold Mine: Southeast of the entrance; climb on the pile of rock and shale to reach it.
- 40. Cottonwood Cave: On the road between the two sets of crucifixion poles, with 'The Sun Is Killing Me' graffiti.
- 41. Bradley's Shack: On the west side of the entrance, by the small valley landslide.
- 42. Fire Root Cavern: At the foot of the entrance slope, on the left.
Search the indicated locations to find all seven Snow Globes:
- Goodsprings: In Goodsprings Cemetery, at the foot of the small rectangular gravestone, near where the earth has been dug up, close to the water tower.
- Mormon Fort: In Old Mormon Fort, inside the same tower as Julie Farkas' office, on top of a wooden bookcase.
- Test Site: In Lucky 38 Casino, in the cocktail lounge, on the curved sideboard across from the entrance, behind the till.
- The Strip: In Vault 21, inside Sarah's locked bedroom, between the two beds, on a small table.
- Nellis AFB: In Nellis Air Force Base, inside Pete's museum, on the corner table by the mural.
- Hoover Dam: In Hoover Dam, on a desk in the visitor's center, by a terminal.
- Mt. Charleston: In Jacobstown, on the large curved desk in the reception area of the lodge, near the terminals.
The following Snow Globe requires the 'Honest Hearts' bonus downloadable content:
- Zion National Park: In the general store, on the bottom shelf near the cash register.
Search the indicated locations to find all Caravan Cards and people to play the card game against:
- Ambassador Dennis Crocker: In NCR Embassy, play or take.
- Blake: In Crimson Caravan Company, purchase cards from Blake.
- Chet: In Goodsprings, purchase cards from Chet.
- Cliff Briscoe: In Novac, inside the Dino Dee-lite Gift Shop or inside Dinky. Play or take.
- Dale Barton: In The Fort, near the Legate’s Gate. Play or take.
- Isaac: In Gun Runners, play Isaac, or get his cards from him using any desired method.
- Johnson Nash: In Primm, inside the Vikki and Vance Casino. Play or take.
- Jules: In North Vegas Square, near the Squatters. Play or take.
- Keith: In Aerotech Office Park, inside Suite 200. Play or take.
- Lacey: In Mojave Outpost, propping up the barracks bar. Play or take.
- No-bark Noonan: In Novac, in his shack, or around town. Play or take.
- Little Buster: In Camp McCarran, near the First Recon tents. Play Little Buster, or take his cards.
- Old Lady Gibson: In Gibson Scrap Yard, purchase cards from Old Lady Gibson.
- Poindexter: In Camp Golf, take them.
- Private Jake Erwin: In NCR Embassy, play or take.
- Prospector Corpse: In Central Sewers, at Prospector's Rest, inside the sewer. Loot the corpse.
- Prospector Corpse: In Deathclaw Promontory, on a corpse, surrounded by deathclaws.
- Prospector Corpse: In Nevada Highway Patrol Station, on a corpse, in the cells.
- Prospector Corpse: In Prospector's Den, on a corpse, inside the dorm room.
- Prospector Corpse: In Prospector's Den, on a corpse, just outside the cave entrance.
- Prospector Corpse: In Prospector's Den, on a corpse, placed randomly inside the cave.
- Prospector Corpse: In Prospector's Den, on a corpse, placed randomly inside the cave.
- Prospector Corpse: In Prospector's Den, on a corpse, placed randomly inside the cave.
- Prospector Corpse: In Scorpion Gulch, on a corpse, near the ramp, in the ravine.
- Quartermaster Mayes: In Camp Forlorn Hope, inside his tent. Play or take.
- Ringo: In Goodsprings, inside the Gas Station. Play or take. He also gives you your first deck.
The 'That Gun' unique weapon resembles Deckard's Gun from Blade Runner.
Indiana Jones And The Kingdom Of The Crystal Skull referenceGo south on the road out of Goodsprings. After about 100 yards, you will find a refrigerator at the base of a hill. There is a skeleton wearing a fedora inside.
Star Wars referenceGo to the town of Nipton. Walk to the right of the town hall's front entrance to find a burned out building, with a pair of burned corpses in front. The view resembles the scene from Star Wars where Luke Skywalker finds the bodies of his Aunt Beru and Uncle Owen.
Easy 'Artful Pocketer' achievementThis trick can be done before or after you have completed the quests in Nipton. Inside the Nipton General Store is an NPC named 'Boxcar'. Since the Legion has broken his legs, he cannot chase after you when you pick his pocket, nor will he fight back. You can repeatedly enter and exit out of the general store if caught and place items in Boxcar's inventory, then steal them back until you have gotten the 'Artful Pocketer' achievement. If you do not want infamy with the Powder Gangers, create a new saved game before using this trick.
Easy 'Outstanding Orator' achievementWhen you have a Speech 40 skill level, go to Camp Golf, by Lake Las Vegas. Accept the quest from the sergeant. Agree to O'Hanran's method, and convince everyone, with Mags being the last. After convincing Mags to play nice, accept her method, and go to the gun range. Help them with their guns (45 skill level required), and wait for them to start walking back to their tent. Talk to Razz, and ask about squadmates. The speech challenge should still be there. You can easily get the 'Outstanding Orator' achievement, as well as experience points in increments of 40. When you are done, talk to the sergeant to complete the quest or talk to O'Hanran and ask about the squad. Note: You have the option of helping them with explosives after the guns.
AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:
- New Kid (10 points): Reach 10th level.
- Up and Comer (20 points): Reach 20th level.
- The Boss (30 points): Reach 30th level.
- Ol' Buddy Ol' Pal (10 points): Recruit any companion.
- The Whole Gang's Here (25 points): Recruit all companions.
- Crafty (15 points): Craft 20 items.
- Mod Machine (15 points): Install 20 weapon mods.
- Walker of the Mojave (10 points): Discover 50 locations.
- Master of the Mojave (25 points): Discover 125 locations.
- Globe Trotter (25 points): Discover all snow globes.
- You Run Barter Town (15 points): Sell 10,000 caps worth of goods.
- Blast Mastery (15 points): Cause 10,000 damage with Energy Weapons.
- Love the Bomb (15 points): Cause 10,000 damage with Explosives.
- Lead Dealer (15 points): Cause 10,000 damage with Guns.
- No Tumbler Fumbler (15 points): Pick 25 locks.
- Stim-ply Amazing (15 points): Heal 10,000 points of damage with Stimpaks.
- New Vegas Samurai (15 points): Cause 10,000 damage with Melee Weapons.
- Jury Rigger (15 points): Repair 30 items.
- Hack the Mojave (15 points): Hack 25 terminals.
- Artful Pocketer (15 points): Pick 50 pockets.
- Outstanding Orator (15 points): Make 50 Speech challenges.
- Desert Survivalist (15 points): Heal 10,000 points of damage with food.
- Old-Tyme Brawler (15 points): Cause 10,000 damage with Unarmed weapons.
- Know When to Fold Them (10 points): Win 3 games of Caravan.
- One Armed Bandit (10 points): Play 10 spins of Slots.
- Little Wheel (10 points): Play 10 spins of Roulette.
- Double Down (10 points): Play 10 hands of Blackjack.
- Caravan Master (30 points): Win 30 games of Caravan.
- The Courier Who Broke the Bank (30 points): Get banned from all the Strip's casinos.
- Hardcore (100 points): Play the game from start to finish in Hardcore Mode.
- Ain't That a Kick in the Head (10 points): Complete Ain't That a Kick in the Head.
- They Went That-a-Way (25 points): Complete They Went That-a-Way.
- Ring-a-Ding-Ding (25 points): Complete Ring-a-Ding-Ding.
- The House Always Wins (30 points): Complete The House Always Wins.
- For the Republic (30 points): Complete For the Republic.
- Render Unto Caesar (30 points): Complete Render Unto Caesar.
- Wild Card (30 points): Complete Wild Card.
- All or Nothing (15 points): Complete All or Nothing.
- Veni, Vidi, Vici (15 points): Complete Veni, Vidi, Vici.
- Eureka! (15 points): Complete Eureka!
- No Gods, No Masters (15 points): Complete No Gods, No Masters.
- Come Fly With Me (20 points): Complete Come Fly With Me.
- Talent Pool (20 points): Complete Talent Pool.
- Return to Sender (20 points): Complete Return to Sender.
- Arizona Killer (20 points): Complete Arizona Killer.
- You'll Know It When It Happens (20 points): Complete You'll Know It When It Happens.
- G.I. Blues (20 points): Complete G.I. Blues.
- That Lucky Old Sun (20 points): Complete That Lucky Old Sun.
- Volare! (20 points): Complete Volare!
- The Legend of the Star (20 points): Complete The Legend of the Star.
The following achievements require the 'Dead Money' bonus downloadable content:
- Assemble Your Crew (20 points): Recruit Dean Domino, Christine and Dog.
- Cash Out (30 points): Confront Father Elijah in the Sierra Madre's Vault.
- Having a Ball (20 points): Complete the Sierra Madre Gala Event.
- Safety Deposit Box (40 points): Trap Father Elijah in the Sierra Madre's Vault.
- Sierra Souvenir Aficionado (30 points): Collect 500 Sierra Madre Chips.
The following achievements require the 'Honest Hearts' bonus downloadable content:
- May my Hand Forget its Skill (40 points): Evacuate Zion.
- In a Foreign Land (20 points): Scout the Zion Valley for signs of the White Legs.
- O Daughter of Babylon (30 points): Crush the White Legs.
- When We Remembered Zion (20 points): Arrive at Zion.
- Restore Our Fortunes (30 points): Resupply Daniel and the Sorrows.
The following achievements require the 'Old World Blues' bonus downloadable content:
- Cardiac Arrest! (20 points): Recover X-13 cardiac regulator sneaky suit!
- Making Friends (30 points): Reactivate all of the Sink's robotic assistants.
- Make Up Your Mind (20 points): Make up your mind.. about your brain.
- Outsmarted (35 points): Complete Old World Blues.
- Spinal-Tapped! (20 points): Recover X-8 vertebrae-pulse-de-sensitizer frequency!
The following achievements require the 'Lonesome Road' bonus downloadable content:
- Condemned to Repeat It (20 points): Decided the fate of all the Divide dwellers.
- ED-Ecated (20 points): Found all of ED-E's upgrades in the Divide.
- Hometown Hero (30 points): Completed Lonesome Road.
- Rocket's Red Glare (25 points): Fully upgraded The Divide's signature weapon.
- Warhead Hunter (30 points): Detonated all of the warheads in the Divide.
The following achievements require the 'Gun Runners Arsenal' bonus downloadable content:
- Curios and Relics (15 points): Cause 10,000 damage with unique Mojave Wasteland weapons.
- Master of the Arsenal (25 points): Cause 10,000 damage with Gun Runners' Arsenal (GRA) Weapons.
- Up to the Challenge (20 points): Complete any three Gun Runners' Arsenal (GRA) one star (*) Challenges.
- Combat Veteran (25 points): Complete any three Gun Runners' Arsenal (GRA) two star (**) Challenges.
- Pros Only (40 points): Complete any three Gun Runners' Arsenal (GRA) three star (***) Challenges.
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Improved Reinforced Chinese Stealth Suit | |
Project Nevada - Reinforced Chinese Stealth Suit Patch |
Credits and distribution permission
- Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
The game takes place in 2281, four years after the events of Fallout 3. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.
Key Features:
• View the locations of all marked places, skillbooks, unique weapons and snow globes on the map.
• Choose any location in the scrolling list - its icon on the map will be highlighted by a red border so you can easily see it among others, and also read the description of the location.
• Any location can be selected directly on the map (its icon will be highlighted by a red border) and in the information box above the map will be open a description.
Fallout: New Vegas Locations
- 188 Trading Post
- Abandoned BoS Bunker
- Aerotech Office Park
- Allied Technologies Offices
- Ant Mound
- Bitter Springs
- Bitter Springs Recreation Area
- Black Mountain
- Black Rock Cave
- Bloodborne Cave
- Blue Paradise Vacation Rentals
- Bonnie Springs
- Boulder Beach Campground
- Boulder City
- Bradley's Shack
- Brewer's Beer Bootlegging
- Broc Flower Cave
- Brooks Tumbleweed Ranch
- Brotherhood of Steel Safehouse
- Caesar's Legion Safehouse
- California Sunset Drive-in
- Callville Bay
- Camp Forlorn Hope
- Camp Golf
- Camp Guardian
- Camp McCarran
- Camp Searchlight
- Cannibal Johnson's Cave
- Canyon Wreckage
- Cap Counterfeiting Shack
- Cassidy Caravan Wreckage
- Cazador Nest
- Chance's Map
- Charleston Cave
- Clark Field
- Cliffside Prospector Camp
- Cottonwood Cove
- Cottonwood Crater
- Cottonwood Overlook
- Coyote Den
- Coyote Mines
- Coyote Tail Ridge
- Crashed B-29
- Crashed Vertibird
- Crescent Canyon East
- Crescent Canyon West
- Crimson Caravan Company
- Dead Wind Cavern
- Deserted Shack
- Durable Dunn's Sacked Caravan
- East Pump Station
- El Dorado Dry Lake
- El Dorado Gas & Service
- El Dorado Substation
- El Rey Motel
- Emergency Service Railyard
- Fields' Shack
- Fire Root Cavern
- Fisherman's Pride Shack
- Follower's Outpost
- Follower's Safehouse
- Freeside's East Gate
- Freeside's North Gate
- Gibson Scrap Yard
- Goodsprings
- Goodsprings Cave
- Goodsprings Cemetery
- Goodsprings Source
- Great Khan Encampment
- Griffin Wares Sacked Caravan
- Grub n' Gulp Rest Stop
- Guardian Peak
- Gun Runners
- Gypsum Train Yard
- H&H Tools Factory
- Harper's Shack
- HELIOS One
- Hidden Supply Cave
- Hidden Valley
- Highway 95 Viper's Encampment
- Hoover Dam
- Horowitz Farmstead
- Hunter's Farm
- Ivanpah Dry Lake
- Ivanpah Race Track
- Jack Rabbit Springs
- Jacobstown
- Jean Sky Diving
- Junction 15 Railway Station
- Lake Las Vegas
- Lake Mead Cave
- Legate's Camp
- Legion Raid Camp
- Lone Wolf Radio
- Lucky Jim Mine
- Makeshift Great Khan Camp
- Matthews Animal Husbandry Farm
- Mesquite Mountains Camp Site
- Mesquite Mountains Crater
- Miguel's Pawn Shop
- Mojave Drive-in
- Mojave Outpost
- Mole Rat Ranch
- Monte Carlo Suites
- Morning Star Cavern
- Mountain Shadows Campground
- NCR Correctional Facility
- NCR Ranger Safehouse
- NCR Sharecropper Farms
- Neil's Shack
- Nellis Air Force Base
- Nellis Array
- Nellis Hangars
- Nelson
- Nevada Highway Patrol Station
- New Vegas Medical Clinic
- New Vegas Steel
- Nipton
- Nipton Road Pit Stop
- Nipton Road Reststop
- Nopah Cave
- North Vegas Square
- Northern Passage
- Novac
- Old Nuclear Test Site
- Poseidon Gas Station
- Powder Ganger Camp East
- Powder Ganger Camp North
- Powder Ganger Camp South
- Powder Ganger Camp West
- Primm
- Primm Pass
- Quarry Junction
- Raided Farmstead
- Ranger Morales' corpse
- Ranger Station Alpha
- Ranger Station Bravo
- Ranger Station Charlie
- Ranger Station Delta
- Ranger Station Echo
- Ranger Station Foxtrot
- Raul's Shack
- Red Rock Canyon
- Red Rock Drug Lab
- Remnants Bunker
- REPCONN Headquarters
- REPCONN Test Site
- Ruby Hill Mine
- Samson Rock Crushing Plant
- Scavenger Platform
- Scorpion Gulch
- Searchlight Airport
- Searchlight East Gold Mine
- Searchlight North Gold Mine
- Silver Peak Mine
- Sloan
- Smith Mesa Prospector Camp
- Sniper's Nest
- Snyder Prospector Camp
- Spring Mt. Ranch State Park
- South Cistern
- South Vegas Ruins East Entrance
- South Vegas Ruins West Entrance
- Southern Nevada Wind Farm
- Sunset Sarsaparilla Headquarters
- Techatticup Mine
- The Basincreek Building
- The Devil's Gullet
- The Devil's Throat
- The Fort
- The Prospector's Den
- The Strip North Gate
- The Thorn
- Tribal Village
- Toxic Dump Site
- Vault 3
- Vault 11
- Vault 19
- Vault 22
- Vault 34
- Walking Box Cavern
- West Pump Station
- Westside South Entrance
- Westside West Entrance
- Whittaker Farmstead
- Wolfhorn Ranch
- Wrecked Highwayman
- Yangtze Memorial
To reduce the number of locations in the above list please type the start of your Location name in the box below.
Select a location for viewing in the list left
188 Trading Post
This is a small outpost situated at the intersection of Highways 93 and 95 (95 + 93 = 188).
Inhabitants on overpass:
- Samuel Kerr, merchant (food) and repair services;
- Michelle Kerr, merchant (weapons, ammunition, food);
- Arms merchant (weapons, weapon mods, ammunition, armor, clothing, misc items);
- Veronica Santangelo (Brotherhood of Steel), a player companion, can be recruited here;
- Ezekiel (Followers of the Apocalypse).
Inhabitants under overpass:
- Alexander, a Gun Runner (weapons, weapon mods, ammunition, misc items);
- Gun Runners guard, Alexander's bodyguard;
- The Forecaster, sells the thoughts.
Quests (unmarked):
- Thought for the Day: buy the thoughts about 'You', 'Everywhere', and 'Here' for 100 caps each.
- You Make Me Feel Like a Woman: acquire a dress for Veronica.
Notable loot: Sunset Sarsaparilla star bottle cap.
Abandoned BoS Bunker
Abandoned BoS Bunker (Bunker 13) is the starting point for the add-on Dead Money (if Dead Money is not installed, the grate to enter the bunker will always be locked).
It is a reinforced subterranean installation that was used by the Mojave Wasteland chapter of the Brotherhood of Steel during their war with the New California Republic.
Related quest: Sierra Madre Grand Opening! (Track down the source of the Sierra Madre invitation).
Tools: Sierra Madre vending machine, Reloading bench, and Workbench.
Notable loot: Dean's Electronics, Elijah's chemistry set, T-45d power helmet.
Aerotech Office Park
Aerotech Office Park is a fortified refugee camp run by the NCR.
Buildings: Aerotech suite 200, Aerotech suite 300, Aerotech tent.
Inhabitants: Captain Parker, Bert Gunnarsson (Doctor), Frank Weathers, Keith (in Aerotech suite 200).
Related quests:
- Left My Heart (Find Frank Weathers' family).
- The Coyotes (Find out what happened to the missing NCR refugees).
- (Unmarked) Investigate Keith's shady dealings.
Notable loot: Sunset Sarsaparilla star bottle cap (on the kitchen counter in Aerotech suite 300).
Allied Technologies Offices
Allied Technologies Offices lies on disputed territory (NCR soldiers and Viper gunslingers). It is an abandoned building with extensive interior damage.
Enemies: Giant ants, Viper gunslingers, Fiends.
Notable loot: Tales of a Junktown Jerky Vendor, Tales of Chivalrie, True Police Stories, Sunset Sarsaparilla star bottle caps (2).
Ant Mound
It is an old farm, overrun by fire ants. The ant mound is hidden in the barn. Inside the mound is a small network of tunnels with a few fire ants, and a fire ant queen.
Enemies: Fire ants, Fire ant queen.
Plants: White horsenettles.
Bitter Springs
Bitter Springs is an NCR refugee camp, it consists of NCR tents to the north and refugee tents at the south end of the camp.
Factions: Great Khans (formerly), NCR (today).
Inhabitants: Captain Gilles, Lieutenant Markland (Doctor).
Related quests:
- No, Not Much (Get supplies for Bitter Springs).
- Climb Ev'ry Mountain (Find the source of the attacks on Bitter Springs).
- Bitter Springs Infirmary Blues (Bring two medical books and three doctor's bags to Lt. Markland).
- I Forgot to Remember to Forget (Travel to Bitter Springs with Boone).
Notable loot: Salesman Weekly (2).
Bitter Springs Recreation Area
The Bitter Springs recreation area is consists of a large amount of trailers and the Bitter Springs recreation office. The office is a small shack to the west of the trailers.
Enemies: Giant rats, Cazadores.
Notable loot: Tumblers Today, La Fantoma!, Sunset Sarsaparilla star bottle caps (2).
Black Mountain
Black Mountain was unoccupied for over a century after the war. This area was so irradiated that no one survived in it. After the fall of the Master, many of the first generation super mutants headed east, and here they were able to find a place to set up a camp.
Over time, nightkin and the second generation super mutants trickled into Black Mountain, which eventually caused problems. The leader of the community, Marcus, was pushed out. After that, a paranoid schizophrenic nightkin named Tabitha progressively turned the satellite array into a fortress against all outsiders.
Radio station: Black Mountain Radio.
Faction: State of Utobitha.
Inhabitants: Tabitha (Leader), Neil, Raul Tejada (Ghoul-prisoner), Super mutants, Nightkin sniper, Nightkin masters, Nightkin, a unique evolved centaur Moe, Centaurs.
Buildings: Broadcast building, Prison building, Storage building.
- Related quests: Crazy, Crazy, Crazy (Head to the summit of Black Mountain and end Tabitha's reign of terror).
- Still in the Dark (Find the missing Brotherhood Patrol, which are located in Black Mountain).
- Eyesight to the Blind (Head to Black Mountain and install the remote signal transmitter in one of the consoles).
Notable loot: Annabelle (a unique variant of the missile launcher), Nuka-Cola Victory, Sunset Sarsaparilla star bottle cap.
Black Rock Cave
Black Rock cave is a very small cavern. There are three nightkin inside the cave, a dead prospector, and a few dead coyotes.
Enemies: Nightkin master, Nightkin, Radscorpions (outside).
Notable loot: the Paladin Toaster, a unique version of the zap glove.
Bloodborne Cave
Inside the cave, there is a campfire near the entrance where the Courier can find a key. This key opens a Very Hard-locked gate (100 Lockpick) further along on the north side of the cave. Behind the locked door lies a considerable amount of loot.
Enemies: Night stalkers, Legendary night stalker, Fire Geckos (outside).
Related quest: Bleed Me Dry (Collect nightstalker eggs).
Notable loot: around 7,000 bottle caps in an Average locked trunk (50 Lockpick), 12.7mm submachine gun, 12.7mm pistol, Hunting revolver.
Blue Paradise Vacation Rentals
Three beach houses, a small picnic area, submerged docks and many boats make up this lakelurk nest. Only two of the beach houses are accessible (radiation inside!). To the southwest of the houses there are two graves.
Buildings: Sunken beach houses.
Enemies: Lakelurks.
Notable loot: Sunset Sarsaparilla star bottle caps (2).
Bonnie Springs
Bonnie Springs is an old mining ghost town. The buildings are boarded up and a band of Vipers have made here their camp. The town will be taken over by cazadores after killing both Viper gang leaders.
Faction: Vipers.
Enemies: Viper gunslingers, two Viper leaders, Cazadores.
Notable loot: Love and Hate (a unique version of the spiked knuckles), Sunset Sarsaparilla star bottle caps (2).
Boulder Beach Campground
The campground has a bed inside the trailer and a campfire. To the north-west of the jetties, there is a hollowed-out rock containing random loot. It is the rock marked with 'The Sun Is Killing Me' graffiti.
Enemies: Lakelurks.
Boulder City
Boulder City is a small town, mostly notable for its proximity to Hoover Dam and the 188 Trading Post. It was the site of intense fighting between NCR and Caesar’s Legion during the First Battle of Hoover Dam. The Rangers lured some of the toughest veteran Legionaries into the town and blew it to pieces with explosives. The city was almost entirely demolished as a result.
Sublocation: Boulder City ruins. Buildings: Boulder City train station, Big Horn Saloon, Great Khan hideout.
Factions: NCR, Great Khans.
Inhabitants: Lieutenant Monroe and NCR soldiers, Private Kowalski, Ike (Big Horn Saloon, merchant), Jessup and several other Khans.
Related quests:
- They Went That-a-Way, Ring-a-Ding-Ding! (Intercept the Great Khans at Boulder City).
- Boulder City Showdown (Defuse the situation with the Great Khans in Boulder City).
- (Unmarked) Defacing the Humble Stone.
- (Unmarked) Meet Victor near Boulder City.
Notable loot: Big Horn Saloon - Sunset Sarsaparilla star bottle cap, Nuka-Cola Quartz (3), Lever-action shotgun; Boulder City ruins - La Fantoma!, True Police Stories, 10mm SMG; Boulder City train station - La Fantoma!, Boxing Times, Hunting rifle.
Bradley's Shack
Bradley's Shack is a small shack. It is safe for use as player's house. By the entrance there can be some Jackal gang members, and there is a campfire outside.
Faction: Jackals.
Notable loot: Sunset Sarsaparilla star bottle cap.
Brewer's Beer Bootlegging
Brewer's beer bootlegging is a small shack. Many cazadores and cazador nests are located around it.
Owner: Gourd (found dead).
Enemies: Cazadores (outside).
Unmarked quest: Strategic Nuclear Moose (Find Gourd's secret brewery in the cellar).
Notable loot: Sunset Sarsaparilla star bottle cap, Big Book of Science in the cellar.
Note: The combat armor, reinforced mark 2 and matching combat helmet can be found in a duffle bag at an abandoned campsite west of Brewer's beer bootlegging.
Broc Flower Cave
The Broc Flower Cave is a small cavern. Many portions of the cave are slightly radioactive.
Enemies: Giant rats.
Plants: Broc Flowers (outside).
Related quest: Debt Collector (Find Lady Jane's caravan and collect caps from the remains).
Notable loot: Ratslayer (a unique variant of the varmint rifle), Salesman Weekly, Lad's Life, Today's Physician, Progammer's Digest (2).
Brooks Tumbleweed Ranch
Behind the ranch house is a cattle pen, seemingly empty, with a few tumbleweeds drifting idly in the breeze. Inside, there is a kitchen, a living room, a storage area, and a bedroom.
Building: Tumbleweed Ranch House.
Unmarked quest: Wind-Brahmin Wrangler (Accept nightkin's offer to buy 'wind brahmin' or refuse his offer).
Notable loot: Lying, Congressional Style; Sunset Sarsaparilla star bottle cap.
Brotherhood of Steel Safehouse
The Courier can only gain entrance to the BoS Safehouse after finishing the quest Still in the Dark, also have a positive reputation with the Brotherhood of Steel and have the rating 'Liked'.
Faction: Brotherhood of Steel.
Inhabitant: Paladin Sato (repairman).
Tools: Reloading bench and Workbench.
Notable loot: Tesla cannon, minigun, Gatling laser, missile launcher, recon armor, T-51b power armor, T-45d power armor.
Caesar's Legion Safehouse
The key to the house can only be obtained from Lucius at the Fort. He will offer it if the Courier has a 'Liked' or higher reputation with the Legion.
Faction: Caesar's Legion.
Inhabitant: Veteran Atticus.
Unmarked quest: A Trusted Aide (Work for Caesar's Legion in order to gain access to Caesar's Legion safehouse).
Tools: a campfire outside.
Notable loot: Lucky shades (+1 Luck), Legion centurion armor, Centurion helmet, Legion Vexillarius armor, Vexillarius helmet, Legion Praetorian armor, chainsaw, sniper rifle, displacer glove.
California Sunset Drive-in
The California Sunset Drive-in is an abandoned drive-in with a few cars and trash cans, with the blank movie screen at the forefront.
Enemies: Feral ghouls, Radscorpions, Bark scorpions.
Notable loot: Sunset Sarsaparilla star bottle caps (2); in the playground area overlooking the drive-in: Lad's Life, True Police Stories.
Callville Bay
Callville Bay is a former boat dock beside Lake Mead. It consists of a ruined boat house and a store named Captain Dean Boat Rentals.
Building: Captain Dean Boat Rentals.
Enemies: Giant rats, Cazadores.
Related quest: Volare! (Find the Crashed B-29 near Callville Bay).
Notable loot (in the store): Sunset Sarsaparilla star bottle caps (2), Lad's Life.
Camp Forlorn Hope
Camp Forlorn Hope is the NCR's primary forward camp in the eastern Mojave Wasteland.
Buildings: Command Center, Barracks, Medical Center, Mess Hall, Storage Shed, Jail, Shack.
Faction: New California Republic.
Inhabitants: Major Joseph Polatli, Doctor Alex Richards, Quartermaster Carl Mayes (merchant), Tech Sergeant Reyes, Private Stone, Private James Sexton, NCR Veteran rangers, NCR troopers, Lieutenant Monroe (once Boulder City Showdown is completed in favor of the NCR), Lieutenant Hayes (after completing My Kind of Town), 1st Recon (after completing Three-Card Bounty).
- Related quests: Medical Mystery (Search Camp Forlorn Hope for clues about the missing medical supplies).
- Return to Sender (Speak with Sergeant Reyes, then travel to all Ranger stations and deliver the codes).
- No, Not Much (Request reinforcements for Bitter Springs).
- Restoring Hope (Defeat the Legion at Nelson).
- We Are Legion (Kill all NCR Officers at Camp Forlorn Hope).
- Still in the Dark (Meet with a BoS scout near Camp FH).
- Collect the Legion ears for Private James Sexton.
- Collect the NCR dogtags for Quartermaster Mayes.
Notable loot: Big Book of Science in the Command Center, Sunset Sarsaparilla star bottle cap in the Mess Hall.
Camp Golf
Camp Golf is an NCR military base, located on the north shore of Lake Las Vegas. The camp consists of several tents on the golf course west of the resort building, near which are placed the command tent, infirmary, mess hall and shooting range. The perimeter is secured by several watchtowers.
Buildings: House Resort (it was owned by Robert House before the War), Camp Golf mess tent, Camp Golf tent (10), Misfits' tent.
Faction: New California Republic.
Inhabitants: Chief Hanlon, Doc Sawbones (camp medic), Sgt. McCredie, Mags, Razz, Poindexter, O'Hanrahan, NCR Rangers, NCR troopers.
Related quests:
- Flags of Our Foul-Ups (Help the Misfits improve their squad and combat skills).
- Return to Sender (Inform Chief Hanlon what you and Sergeant Reyes discovered).
- No, Not Much (Request reinforcements for Bitter Springs).
Notable loot: in the House Resort - Sunset Sarsaparilla star bottle caps (3), Boxing Times, Fixin' Things (2), Future Weapons Today, Lad's Life, Locksmith's Reader, Meeting People, Programmer's Digest, Tales of Chivalrie, Nuka-Cola Quartz (5), Lucky 38 VIP keycard; inside Misfits' tent - Patriot's Cookbook; inside Sgt.McCredie's tent - Lad's Life, Salesman Weekly, Programmer's Digest.
Camp Guardian
Camp Guardian is one of the farthest NCR outposts located in the eastern Mojave Wasteland.
Approaching the camp, the Courier may pick up a distress signal radio calling for help from a mutant attack. Traveling up the narrow path will lead to Guardian Peak and the Camp Guardian Caves.
Radio station: Camp Guardian Radio.
Faction: NCR (formerly).
Enemies: Giant rats, Radscorpions, Bark scorpions.
Notable loot: Camp Guardian daily logs (Sergeant Banner has left 11 log notes scattered around the camp and Guardian Peak).
Camp McCarran
Camp McCarran is a major NCR military base in the Mojave Wasteland. It is located in the pre-War McCarran International Airport outside of New Vegas.
Buildings: Camp McCarran terminal building, Camp McCarran concourse, Camp McCarran supply shack, Camp McCarran control tower.
Faction: New California Republic.
Inhabitants: Colonel James Hsu, Captain Ronald Curtis (aka Frumentarius Picus), Lieutenant Carrie Boyd, Corporal Walter Hornsby, Silus (a captured centurion of Caesar's Legion), Dr. Kemp (doctor), Corporal William Farber (cook), Thomas Hildern (Director of Operations, OSI East), Angela Williams (researcher), Private Christina Morales, Sergeant Daniel Contreras (merchant), Little Buster (Bounty hunter), Major Dhatri, 1st Recon: Lieutenant Gorobets, Sergeant Bitter-Root, Corporal Betsy, Corporal Sterling, 10 of Spades; NCR troopers.
Notable loot: This Machine (a unique battle rifle, which can be obtained as a reward for the unmarked quest Dealing with Contreras), La Longue Carabine (a unique version of the cowboy repeater, carried by Corporal Sterling), Locksmith's Reader, La Fantoma!, Fixin' Things (2), Future Weapons Today, Lad's Life (2), Salesman Weekly, Milsurp Review (3).
Related quests:
- I Put a Spell on You (Find out who is the agent of Caesar's Legion in the Camp McCarran).
- I Don't Hurt Anymore (Help to solve a problem with Corporal Betsy).
- The White Wash (Find out what happened to Cpl. White).
- There Stands the Grass (Speak to Dr. Thomas Hildern).
- Three-Card Bounty (Bring Major Dhatri three heads of the Fiend's leaders and collect the bounties).
- Classic Inspiration (Take a picture of the McCarran Airfield sign).
- You Can Depend on Me (Deliver the Crimson Caravan invoice to Dr. Hildern).
- (Unmarked) Dealing with Contreras.
- Help Lt. Boyd interrogate Silus or help Silus escape.
- Return Ranger Morales' corpse to his wife Christina.
- Help Cpl. William Farber fix the food processor.
- Help Cpl. William Farber find a meat vendor.
- Kill Motor-Runner and receive a reward from Col. Hsu.
- Become a 'Liked' with the NCR, then visit Colonel Hsu who will give you a key to the NCR Ranger safehouse.
Camp Searchlight
The NCR recently set up a large base here, and this became a major obstacle for Caesar's Legion. Vulpes Inculta ordered some legionaries open the containers with radioactive wastes stored in the fire station. This diversion caused a massive wave of death and ghoulification among NCR troops that destroyed Camp Searchlight as a viable military base. The area is now highly radioactive.
Buildings: Searchlight East Church, Searchlight Church Basement, Searchlight West Church, Searchlight NCR Storage, Searchlight Elementary School, Searchlight Fire Station, Searchlight Home, Searchlight Police Station.
Inhabitants: First Sergeant Astor and NCR troopers, Private Kyle Edwards, Logan and his prospector companions.
Enemies: Feral trooper ghouls, Radscorpions, Radscorpion queen, Golden geckos, Mark III turrets.
- Related quests: Eye for an Eye (Collect some intel on Legion troop movements and plant a bug in their radio).
- We Will All Go Together (Collect Dog Tags from ghoul NCR troopers within Camp Searchlight and take them to Astor).
- Wheel of Fortune (Explore the buildings with Logan).
Notable loot: Knock-Knock (a unique variant of the fire axe), and Sunset Sarsaparilla star bottle cap in the fire station; Chinese Army: Special Ops Training Manual, and Mini Nukes (2) or Holy Frag Grenades (3) in the Church basement; Meeting People in the home.
Cannibal Johnson's Cave
Cannibal Johnson's Cave is a small cavern.
Owner: Cannibal Johnson, a former Enclave soldier.
Related quest: For Auld Lang Syne (Ask Cannibal Johnson to come to the Remnants reunion).
Notable loot: Grognak the Barbarian on Johnson's bed, Lad's Life.
Canyon Wreckage
Canyon Wreckage is the starting point for the add-on Lonesome Road (if Lonesome Road is not installed, the path to the Divide will be blocked by the wreckage of several burnt-out cars, trucks, and other objects).
Connects to: Pass to Canyon Wreckage.
Enemies: Coyotes.
Related quest: The Reunion (Travel to the Canyon Wreckage near Primm and enter the Divide).
Cap Counterfeiting Shack
The Cap Counterfeiting Shack is a small shack. In the basement of the shack is a Nuka-Cola vending machine, and two Sunset Sarsaparilla vending machines.
Enemies: Cazadores.
Notable loot: Tales of a Junktown Jerky Vendor, Sunset Sarsaparilla star bottle caps (3), Counterfeit bottle cap (18).
Cassidy Caravan Wreckage
Cassidy Caravan Wreckage is the final resting stop of Cass' Caravan. This location contains a dead brahmin, a wooden cart, several wooden boxes and crates with various loot, an ash pile and many drained energy cell cells scattered around.
Enemies: Cazadores.
Related quest: Heartache by the Number (Pay your respects with Cass at her caravan's grave).
Cazador Nest
Populated by several cazadores, this location is external only with no caves or structures to enter. There is a hollowed-out rock on the right.
Enemies: Cazadores.
Notable loot: .44 magnum revolver.
Chance's Map
This map was carved by the blade of Chance's knife and McMurphy's finger in the graphic novel All Roads, however its location was much different than what appears in the game itself.
The deep grooves represent the major highways in and around New Vegas. Items on the map are figurative of the items they represent (none of these items may be picked up):
- The can of turpentine represents the Strip, the cherry bombs in the northeast represents the Boomers at Nellis.
- The rock in the upper northwest represents Jacobstown.
- The Legion Denarius in the east represents the Fort.
- The un-opened whiskey bottle is Hoover Dam.
- The Stealth Boy is Black Mountain, east of it is a shard of mirror representing HELIOS One.
- The beer bottle in the middle of the map is probably the REPCONN launch facility.
- The stick of dynamite represents Powder Ganger territory.
- The deathclaw claw is Quarry Junction, the tin can in the west is probably Goodsprings, the rock north of it is most likely Red Rock Canyon.
- The tin can in the south is Camp Searchlight, the bottle of water is Cottonwood Cove, the bullet cases is Nipton.
- In the far Southwest of the map, the two tall bottles represents the giant ranger statues at the Mojave Outpost.
Charleston Cave
Charleston Cave is a location within Mount Charleston. The cave is a series of winding rock tunnels with several spacious caverns scattered throughout the stone labyrinth. Inside is a locked bunker built before the war (a Lockpick skill of 75 is required to open it).
Enemies: Night stalkers.
Related quest: Guess Who I Saw Today (Look for the source of the night stalker stealth mutation).
Notable loot: Oh, Baby! (a unique variant of the super sledge); Hunting shotgun, Fixin' Things, Lad's Life, Today's Physician.
Clark Field
Clark Field is a pre-War chemical plant located southeast of Novac. At the north entrance is a dead prospector named Mr. RADical, wearing a radiation suit.
Clark Field is highly radiated.
Enemies: Golden geckos.
Related quest: Come Fly With Me (Find atomic fuel for the rockets).
Notable loot: Isotope-239 igniting agent, Radiation suit, Mr. RADical's Journal.
Cliffside Prospector Camp
Cliffside Prospector Camp is a small shack among the cliffs. Across the river, east of it is an unmarked location inhabited by a large amount of deathclaws, known as the Deathclaw promontory.
Enemies: Fire geckos.
Notable loot: Sunset Sarsaparilla star bottle cap.
Cottonwood Cove
Cottonwood Cove is a largest encampment of Legion forces on the western side of the Colorado River.
Buildings: Cottonwood Cove HQ, Cottonwood Cove mess hall, Cottonwood Cove storage, Cottonwood Cove restroom, Cottonwood Cove shack.
Faction: Caesar's Legion.
Inhabitants: Aurelius of Phoenix (Centurion), Decanus Severus, Canyon Runner (slave master), Cursor Lucullus, Legionaries, Anders (a crucified Great Khan), Mrs. Weathers (slave and wife to Frank Weathers), Sammy Weathers (slave and daughter to Mrs. Weathers), Kenny Weathers (slave and son to Mrs. Weathers).
Related quests:
- Eye for an Eye (Cottonwood Cove must be destroyed and/or bugged for a reward by Astor, the NCR sergeant).
- Render Unto Caesar (Travel to Cottonwood Cove and take the barge up the river to the Fort).
- Aba Daba Honeymoon (Free Anders, a Great Khan, who can be found crucified on the road into the cove).
- Left My Heart (Free Weathers' family from enslavement).
- Collect NCR dogtags for Aurelius of Phoenix.
Notable loot: Recompense of the Fallen (a unique variant of the Dog tag fist), and Grognak the Barbarian in Aurelius of Phoenix's office; Sunset Sarsaparilla star bottle cap inside the ladies bathroom.
Cottonwood Crater
Cottonwood Crater is an atomic bomb impact point in the southern mountains. This area contains a highly radioactive pool (up to 20 rads a second).
This location is reached via a cave exit in Fire Root Cavern.
Enemies: Golden geckos.
Notable loot: Fat Man (on a dead prospector).
Cottonwood Overlook
Cottonwood Overlook is an abandoned promontory, offering a great view of the Legion camp at Cottonwood Cove below. This area consists of a few boarded up beach homes, two dumpsters, and a truck which contains radioactive waste transported there from San Onofre.
Related quest: Eye for an Eye (The radioactive waste truck can be opened in order to spill the barrels onto Cottonwood Cove below).
Coyote Den
Coyote Den is an open cave with several coyotes roaming around at the mouth. Deep in the den next to a pile of bones is lying a dead Bright Brotherhood Follower.
Enemies: Coyotes, Coyote den mother, Coyote pups.
Coyote Mines
There are two notable sections to this location, the house and the mine itself, without any hostile creatures or traps inside. The Coyote Mine house has two floors, containing sleeping quarters, many storage containers and a working jukebox. The mine is small and contains some Dynamite, Frag Grenades, and minor loot.
Two prospectors may or may not be inhabiting this area.
Enemies: Feral ghouls (outside).
Notable loot: Sunset Sarsaparilla star bottle cap (in the house).
Coyote Tail Ridge
Coyote Tail Ridge is the location, called 'Canyon 37' by the NCR, where their ambush teams, the First Recon Snipers, were stationed during the massacre of the Great Khans. It was the Khans' only route of escape from Bitter Springs.
Enemies: Cazadores.
Related quest: I Forgot to Remember to Forget (Talk to Boone about staying overnight at Coyote Tail Ridge).
Crashed B-29
The Crashed B-29 was a Boeing B-29 Superfortress that crashed on July 21, 1948 (129 years before the Great War) and is lying now at the bottom of Lake Mead.
Related quest: Volare! (Raise the bomber from the bottom of Lake Mead).
Crashed Vertibird
Crashed Vertibird is the wreckage of an Enclave VB-02 vertibird (with the prefab serial number VEM-105 2193).
Enemies: Hardened sentry bots, Hardened Mister Handies.
Related quest: For Auld Lang Syne (Travel to Crashed Vertibird with Arcade Gannon).
Notable loot: the Tesla-Beaton prototype, a unique Tesla cannon.
Crescent Canyon East
Crescent Canyon East is the eastern side of a large crescent-moon-shaped canyon below a collapsed bridge. It is strewn with radioactive waste barrels.
Connects to: Crescent Canyon West.
Enemies: Golden geckos.
Notable loot: Combat armor in a footlocker.
Crescent Canyon West
Crescent Canyon West is the western side of a large crescent-moon-shaped canyon below a collapsed bridge. It is strewn with radioactive waste barrels.
Connects to: Crescent Canyon East.
Enemies: Golden geckos.
Notable loot: Advanced radiation suit (Radiation Resistance +40) in a radiation suit case near an overturned blue truck.
Crimson Caravan Company
The Crimson Caravan Company is the New Vegas branch of the Crimson Caravan, currently under the management of Alice McLafferty.
Buildings: Crimson Caravan Main Office, Caravaneer Barracks, Guard Barracks.
Inhabitants: Alice McLafferty (manager), Blake (merchant), Don Hostetler (daytime only), Ringo (after completing Ghost Town Gunfight), Janet, Caravaneers and Guards.
- Related quests: Heartache by the Number (Acquire a job at the Crimson Caravan Company).
- You Can Depend on Me (Alice McLafferty asks the Courier to do various 'jobs' for the Crimson Caravan Company).
- Pressing Matters (Disable the bottle cap counterfeiting press located at Sunset Sarsaparilla Headquarters).
- Aba Daba Honeymoon (Deliver chems to Don Hostetler).
- Young Hearts (Pairing Jack of Nellis with Janet).
- Bitter Springs Infirmary Blues (Obtain two medical books from Blake's store).
- Dealing with Contreras (Obtain med. supplies from Blake).
- Help Cpl. Farber at Camp McCarran find a meat vendor.
Tools: Reloading bench, Workbench, Campfire.
Notable loot: Sunset Sarsaparilla star bottle cap, and True Police Stories in the main office; La Fantoma! in the Caravaneer barracks.
Dead Wind Cavern
Dead Wind Cavern is a cave inhabited by a wide variety of deathclaws including the legendary deathclaw.
Enemies: Deathclaws, Deathclaw mother, Legendary deathclaw.
Related quest: Bleed Me Dry (Collect deathclaw eggs).
Notable loot: Mercy (a unique variant of the 40mm grenade machinegun), Brotherhood T-45d power armor.
Deserted Shack
This location consists of just a dilapidated shack. How to put a virus on a usb.
Durable Dunn's Sacked Caravan
In this location between two wooden bridges are two Van Graff Thug bodies and three ash piles. There is also a dead Crimson Caravan guard, and a dead brahmin beneath the northern bridge.
Related quest: Heartache by the Number (Track down Durable Dunn's missing caravan with Cass).
Tools: Campfire.
Notable loot: Combat armor (2), Plasma rifle (2), Leather armor, Lever-action shotgun.
East Pump Station
East Pump Station is responsible for filtering the water being pumped along the water pipe from Lake Las Vegas into the NCR Sharecropper Farms.
Buildings: East Pump Station, East Cistern.
Related quest: Hard Luck Blues (Activate the terminal and restore the network connection (50 Science skill required)).
Notable loot: Fixin' Things in the East cistern.
El Dorado Dry Lake
El Dorado Dry Lake is a vast expanse of sand and cracked earth. There are derelict vehicles on the northern edge of the dry lake. If this vehicles are shot or hit by fire ant flame attacks, they will cause a large chain reaction vehicle explosion.
Enemies: Fire ants.
Related quest: Talent Pool (Recruit a musician for the Tops, The Lonesome Drifter, who can be found beneath the road sign just northeast of El Dorado Dry Lake).
Notable loot: the Mysterious Magnum (a unique variant of the .44 magnum revolver, carried by The Lonesome Drifter (50 Barter skill required)).
El Dorado Gas & Service
El Dorado Gas & Service is an abandoned gas station. It contains a campfire for crafting and also several makeshift beds outside.
Enemies: two Viper gunslingers and a Viper leader reside near the signs close by.
Notable loot: Sunset Sarsaparilla star bottle cap.
El Dorado Substation
The El Dorado Substation is a power sub-station near HELIOS One, guarding by the NCR troops. This location is of paramount importance to the NCR, as it is responsible for converting the energy from HELIOS One into usable electricity. It consists of a single building Power Substation and a large array of transformers.
Faction: NCR.
Inhabitants: NCR Sergeant and 7 NCR troopers.
Related quests: Wild Card: Finishing Touches, and The House Always Wins, VII (Install the override chip on a terminal at the substation).
Notable loot: Sunset Sarsaparilla star bottle cap.
El Rey Motel
The El Rey Motel is a dilapidated motel. Most of the doors into the motel's rooms are blocked up by debris and are therefore inaccessible. The exceptions are one room on the bottom floor, which is filled with bark scorpions, and two rooms on the top floor with a hostile crazed chem addict in the one of them. The room on the bottom floor belonged to someone who borrowed money from a loan shark but failed to return it.
Enemies: Bark scorpions, Crazed chem addict.
Notable loot: Threatening note in the room on the bottom floor; Sunset Sarsaparilla star bottle cap in the room from the left on the top floor; Nuka-Cola Victory in the room from the right on the top floor.
Emergency Service Railyard
Emergency Service Railyard contains a building that cannot be entered and the platform with several mattresses, an irradiated sink and some shelves full of containers. A campfire can be found nearby.
Notable loot: Sunset Sarsaparilla star bottle caps (2) on the platform.
Fields' Shack
Fields' Shack is an abandoned shack. There is a campfire directly in front the shack.
Notable loot: the Abilene Kid LE BB gun (a unique variant of the BB gun), Sunset Sarsaparilla star bottle cap.
Note: If the Courier has the Wild Wasteland perk, The Abilene Kid LE BB gun will not be found here, but instead at Jimmy's Well.
Fire Root Cavern
Fire Root Cavern is a cave that consists of one large room with a radioactive pool and an adjoining corridor. The only direct path to Cottonwood Crater is lying through it.
Connects to: Cottonwood Crater.
Enemies: Fire geckos, Legendary fire gecko.
Notable loot: Evil gnome (a unique variant of the garden gnome statue).
Fisherman's Pride Shack
The Fisherman's Pride Shack is a shack facing Lake Mead, with a small pier. A single square room inside this shack contains a refrigerator, a couple of shelves, and a bed.
Enemies: Lakelurks (outside).
Notable loot: Pugilism Illustrated, Sunset Sarsaparilla star bottle cap.
Follower's Outpost
The Follower's Outpost is located at the end of a small road branching off from Highway 95. Curiously, the outpost appears much larger on the inside than it is on the outside. The only purpose this location serves is to complete the quest I Could Make You Care, if the Courier chose a certain path.
Faction: Followers of the Apocalypse.
Inhabitants: Doctor Alvarez, 2 Followers doctors, 2 Followers guards.
Related quest: I Could Make You Care (Bring Veronica to check in with the Followers of the Apocalypse outpost).
Follower's Safehouse
To access the safehouse, the Courier must become Idolized by the Followers of the Apocalypse. After that Julie Farkas at the Old Mormon Fort will offer you membership of the Followers and give you the key.
Faction: Followers of the Apocalypse.
Inhabitant: Doctor Luria.
Tools: Workbench.
Notable loot: D.C. Journal of Internal Medicine, All-purpose science suit (Science +5), Advanced radiation suit (Radiation Resistance +40), Tri-beam laser rifle, Multiplas rifle, La Fantoma!, Fixin' Things, Future Weapons Today, Programmer's Digest, Today's Physician, True Police Stories.
Freeside (Freeside's East Gate & Freeside's North Gate)
Freeside is the main slum adjacent to but not controlled by New Vegas. It is ruled by the Kings and the Van Graffs.
Sublocation: Old Mormon Fort. Buildings: Mick & Ralph's, King's School of Impersonation, Atomic Wrangler Casino, Silver Rush, Cerulean Robotics, Ruined store.
Factions: Freeside, Followers of the Apocalypse, Kings, Van Graffs. Inhabitants:
- Mick & Ralph's: Mick (merchant), Ralph (merchant).
- King's School of Impersonation: The King, Pacer, Sergio (barber), Rex (dog), Kings gang members.
- Old Mormon Fort: Julie Farkas (doctor), Arcade Gannon, April Martimer, Beatrix Russell, Wayne, Farris, Roy.
- Atomic Wrangler Casino: James Garret (merchant), Francine Garret (merchant), Henry Jamison, Caleb McCaffery (before Debt Collector), Hadrian (before Talent Pool).
- Silver Rush: Gloria Van Graff (merchant), Jean-Baptiste Cutting, Mr. Soren, Simon (door guard), Van Graff Thugs.
- Cerulean Robotics: Fisto (robot), Protectrons.
- Ruined store: Major Elizabeth Kieran, NCR troopers.
- Freeside's streets: Genaro (merchant), Dixon (merchant), Tapper (water salesman), Orris (fake bodyguard), Max, Stacey, Old Ben, Santiago, Lady Jane, Bill Ronte, Jacob Hoff, Rotface, Grecks, Vagrant, Criers, Thugs, etc.
Freeside (Freeside's East Gate & Freeside's North Gate)
Related quests:
- G.I. Blues (Perform several tests of loyalty for The Kings).
- Nothin' But a Hound Dog (Find a way to heal Rex).
- Kings' Gambit (Stop the violence against NCR citizens).
- Birds of a Feather (Become a member of the Van Graffs).
- Tend To Your Business (Eliminate the Van Graffs).
- Wang Dang Atomic Tango (Find the new 'employees' for the Atomic Wrangler Casino).
- Debt Collector (Collect owed debts from specific people).
- High Times (Help Bill Ronte and Jacob Hoff).
- Help Julie Farkas to make a deal with the local merchants.
Communication service: Mojave Express dropbox.
Notable loot: Snow Globe - Mormon Fort, Today's Physician in the Old Mormon Fort; Programmer's Digest, Tales of Chivalrie, Today's Physician in the Mick & Ralph's; Figaro (a unique variant of the straight razor, carried by Sergio), Boxing Times in the King's School of Impersonation; Nuka-Cola Victory in the Atomic Wrangler Casino; Lying, Congressional Style, Sunset Sarsaparilla star bottle cap in the Cerulean Robotics; Cram Opener (a unique variant of the bladed gauntlet, after completing Three-Card Bounty you will find this weapon on the body of Little Buster near Freeside's North Gate); Euclid's C-Finder (the boy Max will be chasing a girl named Stacey with this unique weapon in the hand).
Gibson Scrap Yard
Old Lady Gibson has been running this modest scrapyard for the last few years since the passing of her husband. All she has now are memories, and a collection of hounds that she dotes on.
Gibson Scrap Yard consists of the yard and Old Lady Gibson's garage. Inside the garage is where Reina and Ray stay, and Old Lady Gibson rests.
Inhabitants: Old Lady Gibson (merchant), Audaz, Basura, Colmillo, Fiel, Reina, Rey.
Related quests:
- Come Fly With Me (Find parts to fix the rockets' thrust controllers).
- Nothin' But a Hound Dog (Rey, Old Lady Gibson's dog, is a possibility for a new brain for Rex).
- ED-E My Love (Triggers the first message).
Tools: Workbench.
Notable loot: Big Boomer (a unique variant of the sawed-off shotgun, carried by Old Lady Gibson), Sunset Sarsaparilla star bottle cap.
Goodsprings
Goodsprings is a small town located near the I-15, a one of major routes that lead into the city of New Vegas.
Buildings: Doc Mitchell's House, Prospector Saloon, Goodsprings General Store, Goodsprings Schoolhouse, Goodsprings Gas Station, Goodsprings Home (4), Victor's shack.
Factions: Goodsprings, Powder Gangers (possibly).
Inhabitants: Doc Mitchell (doctor), Chet (merchant), Trudy (merchant), Sunny Smiles and Cheyenne (dog), Easy Pete, Goodsprings settlers, Victor, Ringo, Joe Cobb and Powder Gangers.
- Related quests: Ain't That a Kick in the Head, Back in the Saddle, By a Campfire on the Trail (tutorial quests).
- Ghost Town Gunfight (Defeat the Powder Gangers).
- Run Goodsprings Run (Defeat the Goodsprings militia).
- Fix the broken Trudy's radio in the Prospector Saloon.
- Receive from Ringo a free Caravan deck and game rules.
Communication service: Mojave Express dropbox.
Tools: Reloading bench and Workbench.
Notable loot: Today's Physician in the Doc Mitchell's House; Fixin' Things, Meeting People, Salesman Weekly in the Prospector Saloon; Salesman Weekly in the General Store; Stealth Boy, Lad's Life, Meeting People, Programmer's Digest (2), Salesman Weekly in the Goodsprings Schoolhouse; Boxing Times in the Gas Station; Chinese Army: Special Ops Training Manual, Lad's Life, Sunset Sarsaparilla star bottle cap in the Goodsprings Houses.
Goodsprings Cave
Goodsprings Cave is home to a pack of coyotes. Inside there are some dead wastelanders and a dead Bright Brotherhood Follower.
Enemies: Coyotes, Coyote den mother, Coyote pups.
Notable loot: Cateye, Lad's Life.
Goodsprings Cemetery
Goodsprings Cemetery is consists of 29 graves, some makeshift fencing which marks the cemetery border, and a large water tower at its northern edge.
Enemies: Bloatflies, Bark scorpion.
Related quests:
- By a Campfire on the Trail (Find a broc flower).
- Bleed Me Dry (Collect radscorpion eggs near Goodsprings Cemetery).
- (Unmarked) Find or buy a shovel and start digging the graves.
Notable loot: Snow Globe - Goodsprings, ten distinctive cigarette butts.
Goodsprings Source
Goodsprings Source is located south-south-east of Goodsprings and serves as its purified water supply.
Inhabitant: Barton Thorn.
Enemies: Geckos.
Related quests:
- Back in the Saddle (Kill the geckos at the wells).
- By a Campfire on the Trail (Use the campfire to make healing powder).
- (Unmarked) Agree to save Barton Thorn's girlfriend trapped by geckos.
Tools: three campfires.
Notable loot: a shovel is right beside one of the wells.
Great Khan Encampment
The Great Khan Encampment is a location that used to overlook Quarry Junction by the Great Khans.
Faction: Great Khans.
Inhabitants: Melissa, 2 Great Khans.
Enemies: Deathclaws.
Related quests:
- Don't Make a Beggar of Me (Bring the chem shipment to Melissa).
- Oh My Papa (Convince Melissa to speak out against Caesar).
Tools: Campfire.
Griffin Wares Sacked Caravan
The Griffin Wares Sacked Caravan contains 3 brahmin corpses, a wooden cart with nothing important inside, two ash piles, and some scattered loot near one of the brahmin.
Related quest: Heartache by the Number (Investigate the wreckage of the Griffin Wares caravan with Cass).
Notable loot: Plasma rifle.
Grub n' Gulp Rest Stop
The rest stop is basically a pen with three brahmin and an inaccessible shack. There is a campfire for crafting and makeshift beds to restore health.
Inhabitants: Fitz (food merchant), Lupe (water merchant).
Unmarked quest: Help Cpl. Farber at Camp McCarran find a meat vendor.
Notable loot: Salesman Weekly, Sunset Sarsaparilla star bottle cap.
Guardian Peak
The Guardian Peak itself is devoid of NCR soldiers, but populated with giant rats and radscorpions. The nearby cave system, Camp Guardian Caves, contains the dead NCR troopers that were stationed at Camp Guardian.
Sections: Camp Guardian Caves.
Radio station: Camp Guardian Radio.
Faction: NCR (formerly).
Enemies: Giant rats, Radscorpions.
Notable loot: Binoculars, Sunset Sarsaparilla star bottle cap, Camp Guardian daily logs (Sergeant Banner has left 11 log notes scattered around the camp and Guardian Peak).
Camp Guardian Caves
The Camp Guardian Caves is a large network of tunnels and a few large open areas, with its main entrance being at Guardian Peak, directly north of the tent.
Exits: Guardian Peak, Lake Mead.
Inhabitant: Private Halford.
Enemies: Lakelurk king, Lakelurks.
Unmarked quest: Help for Private Halford.
Notable loot: C-4 plastic explosives (7), Schematics - dog tag fist (Rewarded for saving Halford, or found on his corpse).
Gun Runners
Gun Runners is run by a trade group called the Gun Runners, who have specialized themselves in the manufacturing and selling of firearms.
The Gun Runner Headquarters is a single story building that consists of a main lobby, a workshop and living quarters. Entering the Gun Runners complex is trespassing, and causes the guards on the premises to turn hostile.
Faction: Gun Runners.
Inhabitants: Isaac (Supply manager), Vendortron (merchant), Gun Runner guards, gunsmiths.
Related quests:
- You Can Depend on Me (Acquire the Gun Runner's secret manufacturing specifications from their factory).
- Dealing with Contreras (Speak to Isaac outside of Gun Runners).
Tools: Reloading bench.
Notable loot: Sunset Sarsaparilla star bottle cap in the lobby, Future Weapons Today, Patriot's Cookbook, Today's Physician.
Gypsum Train Yard
The Gypsum Train Yard is an abandoned railway yard filled with deathclaws. There is an unmarked train tunnel (with a very hard lock on both ends) north of this location that leads to Nellis Air Force Base and may be used to avoid the howitzer bombardment when approaching the Boomers' base.
Building: Gypsum Quarry Office.
Enemies: Deathclaws, Giant ants.
Notable loot: Sunset Sarsaparilla star bottle cap in the Gypsum Quarry Office.
H&H Tools Factory
H&H Tools Factory was the Houses' family owned company. Robert House's half-brother, Anthony House, cheated the inheritance of the company from Mr. House when their father died. Anthony House suffered from paranoia, which led to increasingly severe security measures at the company. In 2077, he locked down the H&H Tools Factory and activated its security systems. He also planted frag mines inside the interior of the factory and fired all his employees.
Enemies: Robobrains, Mister Handies, Crazed Mister Handies, Automated turrets.
Notable loot: Lucky 38 VIP keycard.
Harper's Shack
Harper's Shack is ideal for player housing, as it has safe storage, bed, campfire, reloading bench and workbench all in or around the building. However, deathclaws may be located in the surrounding areas.
Enemies: Deathclaws, Vipers (to the northeast).
Tools: Reloading bench and Workbench.
Notable loot: Sunset Sarsaparilla star bottle cap.
HELIOS One
HELIOS One is a Poseidon Energy solar plant that generates and provides power to the New Vegas Strip and other settlements in the Mojave Wasteland. It also contains the control system for two space-based weapon platforms, Archimedes I and Archimedes II.
Sections: Mirror yard, Observation deck. Buildings: HELIOS One power plant, Solar Collection Tower.
Factions: NCR, BoS (formerly), Caesar's Legion (possibly).
Inhabitants: Lieutenant Haggerty (Commander), Fantastic ('Technician'), Ignacio Rivas (Scientist), NCR troopers, NCR guard dogs, PYTHON (a Mister Handy repairman).
Enemies (Solar Collection Tower): Mister Gutsies, Mister Handies, Robobrains, Sentry bots, Protectons, Automated turrets.
Related quests:
- That Lucky Old Sun (Helios One has the potential to power the Wasteland or power up an incredible super weapon).
- Classic Inspiration (Take a picture of the HELIOS One sign).
- Restoring Hope (Ask Haggerty about Forlorn Hope supplies).
- Sunshine Boogie (Find spare array parts from HELIOS One).
- ED-E My Love (Triggers the first message).
Notable loot: D.C. Journal of Internal Medicine upstairs in the main building; Fixin' Things in the Solar Collection Tower; Big Book of Science (can be acquired from Ignacio Rivas if the Courier chooses to distribute the energy to the full region).
Hidden Supply Cave
The Hidden Supply Cave is a small cave containing a few boxes, and a radiation suit required for Wheel of Fortune. The door to the cave is an average lock (50 Lockpick needed).
Related quest: Wheel of Fortune (Find some radiation suits near Nipton).
Notable loot: Grognak the Barbarian, Radiation suit.
Hidden Valley
Hidden Valley is four USAF bunkers remaining from before the Great War in the fenced area nestled between hills and rocks. Three of four bunkers are just a large entry room with a locked door on the opposite side that lead to nowhere.
Buildings: East bunker, North bunker, South bunker, West bunker (also known as Hidden Valley Bunker). Levels: Hidden Valley Bunker L1, Hidden Valley Bunker L2.
It is not possible to gain access to the Hidden Valley Bunker without acquiring the holotape containing the passphrase from any of three missing Brotherhood patrols: at the REPCONN Headquarters, or near Black Mountain, or in a ditch on the artillery-battered area outside Nellis Air Force Base. With the holotape and passphrase, an option will be given to say it into the intercom. Otherwise the lock (very hard) can be picked. Alternatively, the door can be opened with Veronica present. Access can also be granted through the quest Wild Card: Side Bets or by advancing far enough in any storyline to be asked to interact with the BoS.
Faction: Brotherhood of Steel.
Inhabitants: Elder Nolan McNamara, Head Paladin Edgar Hardin, Paladin Ramos, Senior Knight Lorenzo, Knight Torres (merchant), Head Scribe Lars Taggart, Senior Scribe Linda Schuler (doctor), Scribe Ibsen, Initiate Stanton, Apprentice Melissa Watkins, other Brotherhood paladins and scribes.
Enemies: Bark scorpions (outside).
Related quests:
- Still in the Dark (Find three missing Brotherhood patrols, meet with three Brotherhood scouts, search the vaults in the region for the parts to the air filtration system).
- Eyesight to the Blind (Head to Black Mountain and install the Remote Signal Transmitter in one of the consoles there).
- Tend to Your Business (Eliminate the Van Graffs).
- I Could Make You Care (Go to Hidden Valley with Veronica).
- ED-E My Love (Triggers the second message).
- Make contact with the Brotherhood of Steel or destroy the Brotherhood of Steel:
- The House Always Wins, V;
- Wild Card: Side Bets;
- For the Republic, Part 2;
- Render Unto Caesar.
Unmarked quests:
- Help out Scribe Ibsen with a task involving a computer virus that has infected the system of computers.
- Retrieve the missing laser pistol for Quartermaster Torres.
Notable loot: a copy of Nikola Tesla and You in Schuler's office (Hidden Valley Bunker L1).
Highway 95 Viper's Encampment
Highway 95 Viper's Encampment consists of several outdoor shelters with makeshift beds.
Faction: Vipers.
Enemies: 4 or 5 Viper gang members.
Notable loot: Sunset Sarsaparilla star bottle cap.
Hoover Dam
Hoover Dam is a concrete arch-gravity dam in the Black Canyon of the Colorado River. The west side of the dam is controlled by the NCR. The east side of the dam is controlled by the Legion. It is the central point of the power struggle between NCR, the Caesar's Legion, and Mr. House.
Sections: Hoover Dam Visitor Center, Hoover Dam Offices, Hoover Dam Power Plant 01-04, Hoover Dam Lower Level, Hoover Dam Tower (3), Hoover Dam Intake Tower 01-04, Hoover Dam Checkpoint, Oliver's Compound.
Faction: New California Republic.
Inhabitants: General Lee Oliver, Colonel Cassandra Moore, Quartermaster Bardon (merchant), Head Engineer Mike Lawson, Engineer Allison Valentine, Ranger Grant, Ranger Stevens, Private Jeremy Watson, other rangers, engineers and NCR troopers.
Related quests:
- For the Republic, Part 2; You'll Know It When It Happens; The House Always Wins, VI (Protect President Kimball).
- No Gods, No Masters; All or Nothing (Activate the eastern power plant to power the Securitron Army).
- Arizona Killer (Assassinate President Kimball).
- Veni, Vidi, Vici (Kill General Oliver and his guards).
- Eureka! (Defend the Hoover Dam alongside the NCR).
Notable loot: Snow globe - Hoover Dam in the visitor center; two Chinese stealth armors in the Hoover Dam offices.
Horowitz Farmstead
Horowitz Farmstead consists of a large building and an old barn next to a grain silo. There is a campfire for crafting, beds, sacks and crates inside the barn where the Vipers' camp is.
Faction: Vipers.
Enemies: 3 Viper gang members.
Notable loot: Sunset Sarsaparilla star bottle cap on the crates in the open barn, Hunting shotgun in the pick-up truck next to the barn.
Note: North of the farm is the mercenary camp with a group of hostile mercenaries. One of them is equipped with the YCS/186 (a unique variant of the Gauss rifle).
If the Courier has the Wild Wasteland perk, a mercenary campground will change into an extraterrestrial landing zone, complete with spacecraft, and three aliens. The alien captain is equipped with the unique Alien Blaster.
Hunter's Farm
Hunter's Farm is a simple one-story house with a few rooms and not much around it. Powder Gangers spawns outside of the house, but they are sometimes killed by geckos before the Courier reaches the house.
Faction: Powder Gangers.
Enemies: Fire geckos, Deathclaws.
Notable loot: Sunset Sarsaparilla star bottle caps (2) on the kitchen counter.
Ivanpah Dry Lake
Ivanpah Dry Lake is a vast expanse of sand with a small hill in the center with a harvestable honey mesquite pod and a burned-out car.
Enemies: Bark scorpions, Giant ants.
Ivanpah Race Track
The Ivanpah Race Track consists of a race track, a start/finish banner, a wrecked Flea, and an ant hill. A line of giant soldier ants and giant worker ants will be encountered moving between the ant mound and the corpse of a giant radscorpion lying on the road south of this track. There is a duffle bag close to the start/finish flag.
Enemies: Giant ants.
Jack Rabbit Springs
The Jack Rabbit Springs is a highly irradiated place. There are five irradiated hot-springs around a small hill in the center with two poles on it. The area is populated by centaurs, evolved centaurs and, at the very back, up against the mountains at a camp, a super mutant master armed with a heavy weapon.
Enemies: Centaurs, Super mutant masters, Super mutants.
Notable loot: a Stealth Boy on the small hill, Super mutants carry a light machine gun, minigun or heavy incinerator.
Jacobstown
Jacobstown is located at the same place as the pre-war settlement of Mount Charleston, a small alpine resort high in the mountains. By 2281, Marcus, the mild-mannered super mutant sheriff of a settlement named Broken Hills, had found Mount Charleston, where he founded yet another safe haven for mutants, naming it Jacobstown in honor of his old friend. At Jacobstown Marcus helps and protects schizophrenic nightkin, and hopes to find a cure with the help of former Enclave scientist Doctor Henry.
Buildings: Jacobstown Lodge, Jacobstown Bungalow (3).
Inhabitants: Marcus (mayor), Doc Henry (doctor), Calamity (merchant), Lily Bowen, Keene, other Nightkins and Super mutants.
- Related quests: Guess Who I Saw Today (Look for the source of the night stalker stealth mutation).
- Nothin' But a Hound Dog (Take Rex to Doctor Henry in Jacobstown to learn how he can be fixed).
- Unfriendly Persuasion (Speak with the leader of the mercenaries harassing Jacobstown).
- For Auld Lang Syne (Ask Doctor Henry to come to the Remnants reunion).
Notable loot: Snow globe - Mt. Charleston, Fixin' Things, Boxing Times, Lad's Life, Programmer's Digest in the Jacobstown Lodge; Grognak The Barbarian, Nuka-Cola Victory in the rightmost bungalow; Sunset Sarsaparilla star bottle cap in the middle bungalow.
Jean Sky Diving
Jean Sky Diving is the remains of an old sky-diving school, now overrun by a few Powder Gangers. Just behind the shack is an old airplane, which was once used for sky-diving.
Faction: Powder Gangers.
Enemies: Bloatflies.
Related quest: I Fought the Law (Track down the suspicious merchant near Jean Sky Diving and get rid of him).
Notable loot: Sunset Sarsaparilla star bottle cap, Weapon repair kit.
Junction 15 Railway Station
The Junction 15 Railway Station is an old abandoned train station that cannot be entered next to train tracks.
Enemies: Deathclaws.
Notable loot: Sunset Sarsaparilla star bottle cap on the left green bench on the platform.
Lake Las Vegas
Lake Las Vegas is completely separate from Lake Mead, with a small dam in the northeast edge of the lake. It provides a good source of water for the NCR Sharecropper Farms to the northwest, thanks to the snaking pipeline.
Lake Mead Cave
The Lake Mead Cave is located underwater. The entrance to the cave is marked above the surface by a partially sunken fishing boat.
The cave is split into two major sections. The first section has an above-water surface that can be used to regain oxygen. The second section has no way to regain oxygen, so the rebreather is highly recommended.
Notable loot: Lad's Life, 60 pre-War money.
Legate's Camp
The Legate's Camp is surrounded by cliffs and mountains on all sides and is inaccessible for the majority of the game. The only way to enter the camp is during the final leg of the main quest.
There are several Legionaries armed with marksman carbines and power fists throughout the camp. On the right side of the entrance to the camp there is a cage with Legion mongrels. On top of the hill stands the Legate's war tent.
Faction: Caesar's Legion.
Inhabitants: Legate Lanius, Praetorian guards, Legionaries, Legion mongrels.
Related quests:
- Veni, Vidi, Vici (Kill General Oliver and the soldiers guarding him).
- Eureka! (The Legate's camp must be destroyed to protect the Hoover dam).
- No Gods, No Masters; All or Nothing (Enter the Legate's camp to deal with Lanius).
Notable loot: Blade of the East (a unique version of the Bumper sword, can be looted from Legate Lanius in the final battle if siding with the NCR, Yes Man, or House).
Legion Raid Camp
The Legion Raid Camp is a small camp with two levels, there is a storage tent and two red tents on the upper level. On the lower level, there is one more tent. Each level has a campfire. There are also two Powder Gangers being held hostage at the camp.
Faction: Caesar's Legion.
Inhabitants: 6-10 Legionaries, 2 Powder Gangers.
Related quest: Booted (Rescue the captives from the Legion Raid Camp).
Lone Wolf Radio
Lone Wolf Radio is an abandoned trailer containing scattered radio equipment, some scrap electronics, a few sensor modules, and a mattress.
Enemies: Geckos.
Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide.
Lucky Jim Mine
The entrance to the Lucky Jim Mine is caved in, but the Lucky Jim Mine House is accessible. The house contains a workbench.
Enemies: Fire geckos.
Tools: Workbench.
Notable loot: Lying, Congressional Style.
Makeshift Great Khan Camp
This recently abandoned camp has a few empty Whiskey bottles, a Campfire for crafting, and a hollowed-out rock containing random loot. It is on the edge of the 160 trail.
Faction: Great Khans.
Enemies: Cazadores, Deathclaws.
Matthews Animal Husbandry Farm
Some scattered diary pages detail the grisly end of the last human inhabitant of the farm, a lone child. According to the diary pages, the child's parents go to Camp Searchlight to procure supplies. Days pass and the parents do not return. The child goes into the camp to search for them and finds that they have become feral ghouls due to the Legion's large radiation bomb event. The child's parents, now feral, attack and try to eat the child, so the child shoots them and returns to the farm. Now, as the only human inhabitant, the child becomes increasingly paranoid and begins accusing the farm animals of a violent conspiracy to overtake the farm. In a last, maniacal attempt to stop the animals, the child burns the farmhouse while still inside.
Inhabitants: Malnourished brahmins and Malnourished bighorners.
Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide, Torn diary pages 1-4 (page 1 in the bighorn barn, page 2 in the back of the truck, page 3 in the northern barn on the 2nd floor, page 4 in the burnt down farmhouse).
Mesquite Mountains Camp Site
Mesquite Mountains Camp Site consists of two tents each containing two beds. East of the camp and below the ledge has the abandoned vehicles.
Enemies: Radscorpions, Giant radscorpions.
Related quest: We Will All Go Together (This is the location that Private Edwards will go to if you tell him that there are many places to go).
Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide.
Mesquite Mountains Crater
The Mesquite Mountains Crater is a heavily irradiated place. The area has been charred by the bombs and the pools of water are quite irradiated.
Building: Hell's Motel. It is a two-story shack containing the late Dr. Rotson's lab, a kitchen on the first floor, and his sleeping quarters on the second.
Despite the widespread radiation outside near the irradiated lake, Hell's Motel is radiation-free inside. Upon entering, the body of Dr. Rotson will be found lying in a pool of blood, along with a crazed Mister Handy. It appears as though he was making moonshine.
Enemies: Feral ghouls, Feral ghoul roamers, Feral ghoul reavers.
Notable loot: Sunset Sarsaparilla star bottle cap, D.C. Journal of Internal Medicine.
Miguel's Pawn Shop
Miguel's Pawn Shop is a merchant trade store previously owned by Miguel's grandfather until he was killed by the Fiends. It is located in Westside.
Owner: Miguel.
Inhabitants: Miguel (merchant), Keller (only appears if the Courier progresses to a certain point in Contreras's quest).
Related quests:
- I Could Make You Care (Visit the Pawn Shop in Westside with Veronica).
- Dealing with Contreras (Deliver the medical supplies to a man named Price in Miguel's Pawn Shop).
Tools: Reloading bench.
Mojave Drive-in
Mojave Drive-in is the starting point for the add-on Old World Blues. With the Old World Blues add-on installed, in the center of this area is a crashed satellite. At midnight, the crashed satellite will begin a display on the drive-in screen.
Enemies: Jackal gang leader, Mole rats.
Related quest: Midnight Science Fiction Feature! (Investigate the midnight showing at the Mojave Drive-in).
Mojave Outpost
Mojave Outpost is the NCR's administrative headquarters for the area around Primm, having a medium-sized garrison of troops stationed there. The outpost consists of two buildings on a hill saddle. The northern end of the outpost is overshadowed by two giant ranger statues. The gate to the southwest continues along the I-15, however it is locked. If you target the NCR in The Apocalypse quest during Lonesome Road, the gate will become unlocked and leads to Long 15.
Buildings: Mojave Outpost Headquarters, Mojave Outpost Barracks. Faction: New California Republic.
Inhabitants: Ranger Jackson (NCR commander), Major Knight (offers repairs), Lacey (merchant), Ranger Ghost (NCR sniper), Sgt. Kilborn, Rose of Sharon Cassidy (former caravaneer and potential companion), traveling merchants and caravaneers, NCR troopers.
- Related quests: Can You Find it in Your Heart? (Clear out the critters on the road to Ivanpah Lake).
- Cold, Cold Heart (Spread word of Legion atrocities).
- Keep Your Eyes on the Prize (Recon the Nipton Town Hall).
- My Kind of Town (Convince Major Knight to assign an additional squad to Primm or receive the pardon for Meyers).
- Heartache by the Number (Recruit Cass as a companion).
- You Can Depend on Me (Buy out Cassidy Caravans from Cass)
Notable loot in the Mojave Outpost Barracks: Sunset Sarsaparilla star bottle cap, Duck and Cover, Nuka-Cola Quartz (2).
Mole Rat Ranch
The Mole Rat Ranch is just a piece of land with a bunch of friendly mole rats. A hostile brahmin can be found among them, usually having killed the entire pack when you arrive. Both the mole rats and the brahmin respawn. A bit northeast of the ranch is the farm the brahmin are coming from. There is a trough with bits of meat in it, implying that someone trained the brahmin to eat meat.
North of the ranch is a Mojave home with two average locked doors. It's apparent that it was the home of a moonshiner as shown by the still in the kitchen and the numerous stalks of maize growing inside.
To the east of the ranch there is a ruined building (beware of traps on each entrance). Inside the ruined building there is a hard locked room that contains a sniper rifle and some .308 ammunition. There is a copy of True Police Stories and a Patriot's Cookbook on the shelf, and a copy of Locksmith's Reader to the right in the small bookcase at the front door.
Monte Carlo Suites
The Monte Carlo Suites is one large building with a big neon sign on the roof to the western side of New Vegas. The building has quite a decayed look, but the inside is more or less well preserved, excluding the demolished stairs (that deny access to the second floor). One thug of the Scorpions Gang usually guards the front door, other gang members can be found inside.
Faction: Scorpions.
Enemies: Roller, Yvette, Scorpions gang members.
Tools: Reloading bench and Workbench.
Notable loot: .44 revolver (can be looted from Yvette).
Morning Star Cavern
The Morning Star Cavern is a small, single crescent-shaped room. The entrance to the cave is surrounded by rocks and skeletons. Next to the Hollowed-out rock, the Courier can find an explosives crate filled with various explosives.
Enemies: Night stalkers, Young night stalkers, Den mother.
Mountain Shadows Campground
Fallout 3 Chinese Stealth Armor
The Mountain Shadows Campground is a small campsite with a campfire on the eastern side with various minor loot scattered around.
Notable loot: Sunset Sarsaparilla star bottle cap, Today's Physician, Lad's Life.
NCR Correctional Facility
The NCR Correctional Facility (NCRCF) is a former NCR prison. Under recent NCR control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the Long 15 under NCR trooper supervision. However, most of the prison guards were pulled away to run Colorado River border patrol, and the prisoners executed a daring escape. After that, the dregs of humanity known as the Powder Gangers decided to form a faction and stay in this heavily fortified place, with plans of expansion.
The prison has only one entrance, and it is guarded by Dawes. He can unlock the door for you at the price of 100 caps, or you can try pickpocket the key from him, or simply kill him for the key.
Buildings: Visitors Center, NCR CF Administration, Cell Block A, Cell Block B. Factions: Powder Gangers, NCR (formerly).
Inhabitants: Eddie (leader), Scrambler (Eddie's bodyguard), Dawes (the entrance guard), Carter (merchant), Hannigan (doctor), Meyers (ex-sheriff), other Powder Gangers.
- Related quests: My Kind of Town (Convince Meyers to become the new sheriff for Primm).
- I Fought the Law (Talk to Eddie and ask if he has any work).
Tools: Workbench.
Notable loot: Sunset Sarsaparilla star bottle cap, Tales of Chivalrie in the Visitors Center; a copy of Lying, Congressional Style in the NCR CF Administration; Patriot's Cookbook in the Cell Block A; Schematics - powder charge in the Cell Block B.
NCR Ranger Safehouse
The NCR Ranger Safehouse is hidden in a rock face, and requires a key to enter. The key can be received from Colonel James Hsu at Camp McCarran after gaining a reputation of Liked with the NCR.
There are three rooms inside the safehouse: a dining room (which contains a water fountain), a bedroom, and a generator room for the electricity.
Faction: New California Republic.
Inhabitant: Ranger Gomez (the Courier can request a small amount of a specific ammunition type from her every few days).
Enemies (outside): Deathclaws, Radscorpions.
Tools: Reloading bench.
Notable loot: Hunting revolver, Assault carbine, Trail carbine, NCR salvaged power armor, NCR Ranger combat armor, NCR Ranger patrol armor.
NCR Sharecropper Farms
The NCR Sharecropper Farms were built as part of the implementation of the Thaler Act, under which farmers from the NCR would come to the Mojave wasteland to farm the land in exchange for the NCR's military protection (and water thanks to a pipe from Lake Las Vegas).
This area consists of a partially enclosed field where the sharecroppers are growing crops, mostly maize. On the field there are several poorly built greenhouses and a barracks.
Buildings: Sharecropper Barracks, Greenhouses (10).
Faction: New California Republic.
Inhabitants: Lieutenant Romanowski, Private Ortega, Morgan Blake, Trent Bascom, Anne, other sharecroppers.
Related quests:
- Hard Luck Blues (Speak to Morgan Blake at the NCR Sharecropper Farms).
- The White Wash (Find out what Trent Bascom knows about Corporal White).
Plants: Maize, Honey mesquite, Pinto bean.
Notable loot in the barracks: Sunset Sarsaparilla star bottle cap, Chinese Army: Special Ops Training Manual.
Neil's Shack
Neil's Shack consists of a makeshift shelter. It is inhabited by Neil, a friendly super mutant.
Owner: Neil.
Related quest: Crazy, Crazy, Crazy (Speak to Neil at his shack).
Nellis Air Force Base & Nellis Hangars
Nellis Air Force Base is a pre-War air force base that was once the United States Air Force Warfare Center. After the war it became the home to the Boomers, former occupants of Vault 34.
The entrance into this area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base's main entrance can be approached from two different ways, with the most notable one being via the old road leading east from Fields' shack. When approaching from the old road, the Courier will encounter George, who provides the Nellis artillery timing details. The second approach can be accessed by the unmarked train tunnel (with a very hard lock) located north of Gypsum Train Yard.
Buildings: Nellis Boomer Museum, Pearl's Barracks, Loyal's House, Nellis Medical Station, Nellis Men's Barracks, Nellis Women's Barracks, Nellis Children's Barracks, Nellis Schoolhouse, Nellis Workshop, Biodiesel Refinery, and two hangars: Southwest Hangar (mess hall & munitions storage), Northeast Hangar (B-29 Bomber).
Faction: Boomers.
Inhabitants: Pearl (Leader), Pete (Keeper of the Story), Loyal (Mechanic), Jack (Mechanic), Janet (after completing Young Hearts), Argyll (Doctor), Raquel (Master-at-Arms), Boomer munitions manager (merchant), Boomer chef (merchant), Boomer teacher, Lindsay (Child), other Boomers and Mini Boomers.
Nellis Array
The Nellis Array is the second most impressive piece of solar-power engineering in the Mojave Wasteland, after HELIOS One. It is provides power for the entire Nellis AFB. Outside on the top of the array building are several broken solar panels.
Faction: Boomers.
Enemies (inside): Giant ants.
Related quests:
- Ant Misbehavin' (Kill all ants in the generator room).
- Sunshine Boogie (Repair the broken solar array panels).
Notable loot: Thump-Thump (a unique variant of the grenade rifle), 2 Mini nukes.
Nellis Air Force Base & Nellis Hangars
There are two hangars. One hangar houses the remaining parts of a B-29 bomber, while the other is used to house the VR terminals, used to train pilots. The building also serves as a mess hall and storage area. During the day, several important members of the Boomers can be found gathered here.
Related quests:
- Volare! (Implement the Boomer's plan to raise the bomber from the bottom of Lake Mead).
- Young Hearts (Pairing Jack of Nellis with Janet).
- Still in the Dark (Find the missing BS patrol at Nellis AFB).
- I Could Make You Care (Look for information about the pulse gun at Nellis AFB).
- Wild Card: Side Bets; The House Always Wins, III; Render Unto Caesar (Make contact with the Boomers, or kill them).
- I Hear You Knocking (Get a replacement firing mechanism for the Legion's howitzer from the Boomers).
- Things That Go Boom (Convince the Boomers to help NCR in the upcoming battle).
- (Unmarked) Find Lindsay's teddy bear inside Nellis Hangars.
Notable loot: Snow glove - Nellis AFB in the Nellis Boomer Museum; Duck and Cover! in the Pearl's Barracks; Dean's Electronics in the Loyal's House; two Sunset Sarsaparilla star bottle caps in the mess hall; Mini nuke in the munitions storage.
Nelson
Nelson is a small settlement that was taken over by Caesar's Legion during the Battle of Nelson. Currently a group of Legionaries under the command of Dead Sea are stationed there.
Buildings: Nelson Barracks (2), Nelson Houses (5).
Factions: Caesar's Legion, NCR (formerly).
Inhabitants: Dead Sea (Decanus), Legionaries, Legion mongrels, three crucified NCR troopers, Ranger Milo (in the NCR checkpoint on the road heading east to Nelson).
Related quests:
- Restoring Hope (Defeat the Legion at Nelson).
- Back in Your Own Backyard (Kill the NCR hostages or save them).
- We Are Legion (Kill all NCR Officers at Camp Forlorn Hope).
Notable loot: Liberator (a unique variant of the machete, can be looted from Dead Sea in the eastern barracks, or if siding with the Legion, the weapon is given to you by Dead Sea after completing We Are Legion), Nuka-Cola Victory inside the Nelson House west of the two barracks.
Nevada Highway Patrol Station
The Nevada Highway Patrol Station is an abandoned patrol station that is used as a base of operations for members of the Jackals. In front of the building are three run-down police cars.
Faction: Jackals.
Enemies: Jackal gang members, Jackal gang leader, Convicts, and Feral ghouls (outside); Jackal gang members and Giant mantis nymphs (inside).
Tools: Reloading bench.
Notable loot: Guns and Bullets, Sunset Sarsaparilla star bottle cap.
New Vegas Medical Clinic
The New Vegas Medical Clinic is a Followers of the Apocalypse medical facility outside of New Vegas run by Doctor Usanagi.
Doctor Usanagi sells implants to augment your physical abilities (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck Implants), and two special implants to augment the player's combat performance (Sub-Dermal Armor, Monocyte Breeder). Only one of each type can be installed. Installing an implant takes 3 hours of in-game time each.
Faction: Followers of the Apocalypse.
Inhabitants: Doctor Usanagi (merchant), Followers medical student, 2 Followers guards.
Related quest: I Don't Hurt Anymore (The Courier is asked to visit Usanagi and tell her that Betsy will be coming in for help soon).
Notable loot: Meeting People, Fixin' Things, Today's Physician.
New Vegas Steel
New Vegas Steel is a run down steel works located in the heart of Fiends territory. The computer on the left in the entrance room shows that a factory automation test has been running for 204 years.
Enemies: three Mr Steels, two crazed Mister Handies (inside), Fiends (outside).
Notable loot: Sunset Sarsaparilla star bottle cap, Fixin' Things, Programmer's Digest, Patriot's Cookbook, Tales of Chivalrie.
Nipton
Nipton is a small town that will be found ravaged by Caesar's Legion in 2281. Before the Legion hit the town, it serviced NCR soldiers in the night and Powder Gangers in the day under the leadership of Mayor Joseph B. Steyn.
Buildings: Nipton Hall, Nipton General Store, Nipton Hotel, Nipton Houses (8).
Inhabitants: Oliver Swanick (1st place lottery winner), Boxcars (2nd prize winner), several crucified Powder Gangers, Vulpes Inculta (Leader of the frumentarii), Legionaries.
Enemies: Legion mongrels, Bark scorpions, Mister Gutsy.
Related quests:
- They Went That-a-Way (Head to Novac through Nipton).
- Booted (Talk to Boxcars in Nipton).
- Cold, Cold Heart (Spread word of Legion atrocities).
- Keep Your Eyes on the Prize (Recon the Nipton Town Hall).
- Wheel of Fortune (Speak with someone in Nipton about the missing radiation suits).
Tools: Workbench, Campfire.
Notable loot: Big Book of Science, Nuka-Cola Victory, Future Weapons Today, Programmer's Digest (2) in the Nipton Hall; Milsurp Review, Salesman Weekly in the General Store; Sunset Sarsaparilla star bottle cap in the house in front of the General Store; Declaration of Vital Essence, Patriot's Cookbook inside the heavily booby-trapped Nipton house with sandbags lined up in front of it.
Nipton Road Pit Stop
The Nipton Road Pit Stop consists of a couple of burned-out houses, a campfire with some healing powder and some makeshift beddings.
Faction: Jackals.
Enemies: Jackal gang members, Jackal gang leader.
Note: If you go up the road to the east, towards Nipton, you may run into Jacklyn and Tomas in a gunfight. If you wait for the fight to finish you can take 9 Sunset Sarsaparilla star bottle caps.
Nipton Road Reststop
The Nipton Road Reststop is located on the junction of highway 15 and the 164. It consists of the Nipton Road general store, a destroyed house to the south and an inaccessible house to the north.
Enemies: Small radscorpions, Radscorpions (outside).
Notable loot: Pugilism Illustrated, Sunset Sarsaparilla star bottle cap, Mayor Steyn's journal 2/2.
Note: the Nipton Road Reststop is the location of Mayor Steyn's secret stash, mentioned in his journal entry 2/2 and on the terminal in his office in Nipton Hall.
Nopah Cave
Nopah Cave is a small ancient cavern. It was once famed for trilobite fossils, but fire geckos roam here now.
Enemies: Fire geckos.
Notable loot: a nearly broken Fat Man on the corpse of a super mutant master.
North Vegas Square
The North Vegas Square is the slums of New Vegas. Most of the buildings are decrepit and falling apart. The only places of interest here are an apartment building called The Gray and a manhole to the North sewers.
Connects to: North sewers.
Buildings: The Gray.
Inhabitants: Crandon, Jules, Andy Scabb (Gang Leader), North Vegas residents.
Related quest: Someone to Watch Over Me (Talk to Crandon about the newcomers).
Tools: Reloading bench.
Notable loot: Sunset Sarsaparilla star bottle cap (on the second floor of The Gray).
Note: Jules holds the schematic for .44 SWC hand load ammunition, which he will give to you if you pass a Guns skill check of 50 and a Survival skill check of 60.
Northern Passage
The Northern Passage serves as the starting point for the Fallout: New Vegas add-on Honest Hearts, as well as a checkpoint for the path to Zion (if Honest Hearts is not installed, the Northern Passage is covered by a barrier of fallen rocks).
Connects to: Southern passage (Zion Canyon).
Faction: Happy Trails Caravan Company.
Inhabitants: Jed Masterson (caravaneer), Stella (caravan guard), two Happy Trails caravan guards, Ricky (pathological liar).
Related quest: Happy Trails Expedition (Find the Happy Trails caravan master).
Novac
Novac is a small town with a giant fabricated dinosaur.
Buildings: Cliff Briscoe's Bungalow, Ranger Andy's Bungalow, Dinky the T-Rex (Dino Bite Gift Shop), Dino Dee-Lite Motel (Dino Dee-Lite Front Desk, Boone's Room, Manny Vargas' Room, Dino Dee-Lite Motel Rooms (5)), Jeannie May Crawford's House, McBride House, No-bark's Shack, Novac Houses (2). Faction: Novac.
Inhabitants: Jeannie May Crawford, Cliff Briscoe (merchant), Ada Straus (doctor), Craig Boone (potential companion), Manny Vargas, Ranger Andy, Daisy Whitman, Bruce Isaac, Chris Haversam, No-bark Noonan, Alice McBride, Dusty McBride, Victor, Novac settlers.
- Related quests: They Went That-a-Way (Find out from Manny Vargas where the Khans were headed).
- Come Fly With Me (Help Manny with Novac's ghoul problem).
- One for My Baby (Help Boone take care of the person responsible for his wife's kidnapping).
- Classic Inspiration (Take a picture of the Novac thermometer).
- Talent Pool (Recruit a singer for the Tops, Bruce Isaac).
- Find out who is killing the brahmin on Dusty's ranch.
- Andy asks the Courier to check on Ranger Station Charlie.
Tools: Reloading bench (2), Workbench (2).
Notable loot: D.C. Journal of Internal Medicine in Ranger Andy's Bungalow, That Gun (a unique pistol) inside Dino Bite Gift Shop, two Sunset Sarsaparilla star bottle caps (one in the house next to No-bark's Shack, another in Daisy Whitman's Dino Dee-Lite room).
Old Nuclear Test Site
The Old Nuclear Test Site is a highly radioactive place. On a nearby hill to the northwest is a sandbagged observation area with chairs and five pairs of authority glasses. Inside the shack there is a refrigerator, an oven, some shelves, a dresser, and in the corner a queen-sized bed with dead ghoul-wannabe Trash lying on it.
Buildings: Nuclear Test Shack.
Enemies: Feral ghouls, Glowing ones, Feral ghoul reavers.
Notable loot: Nikola Tesla and You, Sunset Sarsaparilla star bottle cap, Hunting shotgun, The Die-ary of Trash.
Poseidon Gas Station
The Poseidon Gas Station is a gas station that was owned by Poseidon Energy before the Great War. It is located at the head of trail 160, and just north of Violet's trailer fort.
Enemies: Violet (one of the four Fiend leaders), Violetta (Violet's personal pet), Fiend guard dogs.
Related quests:
- Three-Card Bounty (Kill Violet and acquire her head).
- Nothin' But a Hound Dog (Violetta is a possibility for a new brain for Rex).
Notable loot: True Police Stories, Weapon repair kit inside the police cruiser; Nuka-Cola Quartz, La Fantoma!, Future Weapons Today, Programmer's Digest in Violet's trailer fort.
Powder Ganger Camp East
The Powder Ganger Camp East is a makeshift camp built into the side of a cliff, there are wooden barricades that act as protection. Powder charges litter the surrounding area.
Faction: Powder Gangers.
Inhabitants: three Powder Gangers.
Tools: Campfire.
Powder Ganger Camp North
The Powder Ganger Camp North is a makeshift camp built into the side of a cliff. Powder charges litter the surrounding area.
Faction: Powder Gangers.
Inhabitants: three Powder Gangers.
Tools: Campfire.
Powder Ganger Camp South
The Powder Ganger Camp South consists of an overturned train container leaning against a rock, with two large rectangular pieces of scrap functioning as a roof.
Faction: Powder Gangers.
Inhabitants: Chavez and three Powder Gangers.
Related quest: I Fought the Law (Deal with Chavez).
Tools: Campfire.
Notable loot: Lad's Life.
Powder Ganger Camp West
The Powder Ganger Camp West consists of a trailer with a bed and some boxes of loot, and a semi truck with its contents spilling out into the irradiated sludge. Powder charges litter the surrounding area.
Faction: Powder Gangers.
Inhabitants: three Powder Gangers.
Tools: Campfire.
Primm
Primm Pass
Quarry Junction
Raided Farmstead
Ranger Morales' Corpse
Ranger Station Alpha
Ranger Station Bravo
Ranger Station Charlie
Ranger Station Delta
Ranger Station Echo
Ranger Station Foxtrot
Raul's Shack
Red Rock Canyon
Red Rock Drug Lab
Remnants Bunker
REPCONN Headquarters
REPCONN Test Site
Ruby Hill Mine
Samson Rock Crushing Plant
Scavenger Platform
Scorpion Gulch
Searchlight Airport
Searchlight East Gold Mine
Searchlight North Gold Mine
Silver Peak Mine
Sloan
Smith Mesa Prospector Camp
Sniper's Nest
Snyder Prospector Camp
Spring Mt. Ranch State Park
South Cistern
South Vegas Ruins East Entrance
South Vegas Ruins West Entrance
Southern Nevada Wind Farm
Sunset Sarsaparilla Headquarters
Techatticup Mine
The Basincreek Building
The Devil's Gullet
The Devil's Throat
The Fort
The Prospector's Den
The Strip North Gate
The Thorn
Tribal Village
Toxic Dump Site
Vault 3
Fallout New Vegas Chinese Stealth Armor Locations
Vault 11
Vault 19
Vault 22
Vault 34
Walking Box Cavern
West Pump Station
Westside South Entrance
Westside West Entrance
Whittaker Farmstead
Wolfhorn Ranch
Wrecked Highwayman
Yangtze Memorial
Fallout New Vegas Unique Items Locations Guide (PC, Xbox 360, PS3)
Our Fallout: New Vegas Unique Items locations guide will show you how to find all of them in the Xbox 360, PS3 and PC action-RPG.
There are a total of 95 Unique Items in Fallout: New Vegas for you to find and use. They range from weapons to clothing to recipes. You can use them for however you want to in your playthrough, you might want to sell them to gain caps or keep them for your own collection and use.
Table of Contents
Table of Contents
Watch The Latest Gaming News:
Index of Fallout New Vegas Guides:
- This Page: Unique Items Locations Guide
- New Page: Unique Weapons Locations Guide
- New Page: Snow Globes Locations Guide
- New Page: Companion Locations Guide
- New Page: Walkthrough
- New Page: Skill Books Locations Guide
- New Page: Hollowed-Out Rocks Locations Guide
- New Page: Vendor Locations Guide
- New Page: Codes & Tips
- New Page: Achievements & Trophies Guide
- New Page: Caravan Cards and Players Locations Guide
- New Page: Perks List
- New Page: Characters Overview
- New Page: Weapons List
Mini-Nuke’s
There are only 11 Mini-Nuke’s to be found in the world of New Vegas.
Location: Quarry Junction
You will find it in the silt pool right next to the Fat Man underwater.
You will find it in the silt pool right next to the Fat Man underwater.
Location: Quarry Junction
You will find it with the eggs in the Deathclaw Nest.
You will find it with the eggs in the Deathclaw Nest.
Location: Vault 11
You will find it in the Living Quarters inside the locked storage room.
You will find it in the Living Quarters inside the locked storage room.
Location: Hidden Valley
You will find 2 of them in the north bunker entrance by the fallen concrete.
You will find 2 of them in the north bunker entrance by the fallen concrete.
Location: Hidden Valley
You will find it in the south bunker entrance on the right side of the fallen concrete dead-end.
You will find it in the south bunker entrance on the right side of the fallen concrete dead-end.
Location: Camp Searchlight
You will find 2 of them on the table with the Holy Frag Grenades in the basement of the east chapel.
You will find 2 of them on the table with the Holy Frag Grenades in the basement of the east chapel.
Location: Nellis Hangars
You will find it in a small crate on the shelf with other ammo that is near the Munitions Manager.
You will find it in a small crate on the shelf with other ammo that is near the Munitions Manager.
Location: Nellis Array
You will find 2 of them in the large ammo storage that is next to the ramp on the lower interior floor.
You will find 2 of them in the large ammo storage that is next to the ramp on the lower interior floor.
Unique Armor Locations
There is are only 5 Pieces of Unique Armor to be found in the world of New Vegas.
Name: Remnant’s Power Armor
Location: Deathclaw Promontory
You will find it on the corpse that is near another corpse that is surrounded by Deathclaws.
Location: Deathclaw Promontory
You will find it on the corpse that is near another corpse that is surrounded by Deathclaws.
Name: Gannon Family Tesla Armor
Location: Remnants Bunker
This is a possible reward to choose from near the end of the Side Quest called “For Auld Lang Syne.”
Location: Remnants Bunker
This is a possible reward to choose from near the end of the Side Quest called “For Auld Lang Syne.”
Name: Caesar’s Armor
Location: The Fort
You will need to kill Caesar in order to obtain his armor. If you are siding with Caesar’s Legion then do not do this.
Location: The Fort
You will need to kill Caesar in order to obtain his armor. If you are siding with Caesar’s Legion then do not do this.
Name: Chinese Stealth Armor
Location: Hoover Dam
You will find this inside of the Hoover Dam Offices area inside the radioactive barrel storage.
Location: Hoover Dam
You will find this inside of the Hoover Dam Offices area inside the radioactive barrel storage.
Name: Van Graff Combat Armor
Location: Silver Rush
You will be rewarded this armor during the Side Quest called “Birds of a Feather.”
Location: Silver Rush
You will be rewarded this armor during the Side Quest called “Birds of a Feather.”
Nuka-Cola Victory
There are only 8 Nuka-Cola Victory’s to be found in the world of New Vegas.
Location: Nipton
You will find it inside of the Mayor’s Storage Room at the very top floor inside of the Town Hall.
You will find it inside of the Mayor’s Storage Room at the very top floor inside of the Town Hall.
Location: Nelson
You will find it inside of the northwest Nelson house.
You will find it inside of the northwest Nelson house.
Location: Atomic Wrangler
You will find it inside Francine’s Bedroom on the top floor.
You will find it inside Francine’s Bedroom on the top floor.
Location: REPCONN Headquarters
You will find 2 of them inside of the locked gift shop storeroom.
You will find 2 of them inside of the locked gift shop storeroom.
Location: Vault 3
You will find it in the Recreation Area inside of the storage room.
You will find it in the Recreation Area inside of the storage room.
Location: El Rey Motel
You will find it near the dead body inside the Upper Floor Room #1.
You will find it near the dead body inside the Upper Floor Room #1.
Location: Jacobstown
You will find it inside of Jacobstown Bungalow #1 that is located to the South.
You will find it inside of Jacobstown Bungalow #1 that is located to the South.
Nuka-Cola Quartz
There are a total of 21 Nuka-Cola Quartz to be found in the world of New Vegas.
Location: Mojave Outpost
You will find 3 of them on the shelves in Lacey’s Bar in the Outpost Barracks.
You will find 3 of them on the shelves in Lacey’s Bar in the Outpost Barracks.
Location: Camp Golf
You will find 5 of them at the House Resort inside of the mess hall.
You will find 5 of them at the House Resort inside of the mess hall.
Location: Boulder City
You will find 3 of them on the shelf inside of the Big Horn Saloon.
You will find 3 of them on the shelf inside of the Big Horn Saloon.
Location: The Tops Casino
You will find 5 of them on the kitchen shelves inside The Tops Restaurant.
You will find 5 of them on the kitchen shelves inside The Tops Restaurant.
Location: Zapp’s Neon Signs
You will find 2 of them inside the upstairs foreman’s office.
You will find 2 of them inside the upstairs foreman’s office.
Location: REPCONN Headquarters
You will find 2 of them inside the locked gift shop storeroom.
You will find 2 of them inside the locked gift shop storeroom.
Location: Violet and Violetta Trailer Compound
You will find this one on one of the shelves in the central fortification.
You will find this one on one of the shelves in the central fortification.
Schematics
There are only a total of 5 Unique Schematics to be found in the world of New Vegas.
Name: Powder Charge
Location: NCR Correctional Facility
You will find this inside the locked in Cell Block B in the prison cell area.
Location: NCR Correctional Facility
You will find this inside the locked in Cell Block B in the prison cell area.
Name: .44 Magnum, Hand Load
Location: Jules of North Vegas Square
You will get this after completing the Free Quest called Meeting an Equal.
Location: Jules of North Vegas Square
You will get this after completing the Free Quest called Meeting an Equal.
Name: Rock-It Launcher
Location: Nellis Hangars
You will find this on the storage shelves in the southwest hangar.
Location: Nellis Hangars
You will find this on the storage shelves in the southwest hangar.
Name: Dog Tag Fist
Location: Guardian Peak
You will be rewarded this by Halford during the Free Quest called Help for Halford.
Location: Guardian Peak
You will be rewarded this by Halford during the Free Quest called Help for Halford.
Name: Billboard
Location: Michael Angelo’s Workshop
You will find this in the north workshop but they will be unusable.
Location: Michael Angelo’s Workshop
You will find this in the north workshop but they will be unusable.
Recipes
There are only 3 Unique Recipe’s to be found in the world of New Vegas.
Name: Rose’s Wasteland Omelet
Location: Sloan
You will be given this recipe as a reward after completing the Free Quest called “You Gotta Break Out a Few Eggs.”
Location: Sloan
You will be given this recipe as a reward after completing the Free Quest called “You Gotta Break Out a Few Eggs.”
Name: Brahmin Wellington
Location: Ultra-Luxe Casino
You will find this recipe on the shelf in the kitchens where Philippe prepares his food.
Location: Ultra-Luxe Casino
You will find this recipe on the shelf in the kitchens where Philippe prepares his food.
Name: Cook-Cook’s Fiend Stew
Location: Cook-Cook’s Territory
You will find this recipe on a metal shelving unit inside the ruined camp.
Location: Cook-Cook’s Territory
You will find this recipe on a metal shelving unit inside the ruined camp.
Unique Outfit Locations
You will find 11 Unique Outfits in the world of New Vegas.
Name: Space Suit
Location: REPCONN Test Site
You will find this space suit inside the basement in the viewing chamber. You will also find it during one of the Main Quests early on in the game.
Location: REPCONN Test Site
You will find this space suit inside the basement in the viewing chamber. You will also find it during one of the Main Quests early on in the game.
Name: Brotherhood Elder’s Robe
Location: Hidden Valley
You will need to kill Elder McNamara in order to gain his suit.
Location: Hidden Valley
You will need to kill Elder McNamara in order to gain his suit.
Name: Benny’s Suit
Location: The Tops Casino
You will need to kill Benny in order to get his suit. This will be an option during a Main Quest.
Location: The Tops Casino
You will need to kill Benny in order to get his suit. This will be an option during a Main Quest.
Name: Viva Las Vegas
Location: King’s School of Impersonation
You will need to kill the King to order to get his suit. You might want to wait till you have completed his Quests and his companion Rex before doing this.
Location: King’s School of Impersonation
You will need to kill the King to order to get his suit. You might want to wait till you have completed his Quests and his companion Rex before doing this.
Name: Naughty Nightwear
Location: Mick & Ralph’s
You will find this in Mick’s hidden cache of weapons and items to buy.
Location: Mick & Ralph’s
You will find this in Mick’s hidden cache of weapons and items to buy.
Name: Followers Lab Coat
Location: Old Mormon Fort
You will find this worn by Julie Farkas. You will need to kill her for it, however, you might want to complete her Quests before doing so.
Location: Old Mormon Fort
You will find this worn by Julie Farkas. You will need to kill her for it, however, you might want to complete her Quests before doing so.
Name: General Oliver’s Outfit
Location: Hoover Dam
You will find this worn by General Lee Oliver. You will need to kill him for it.
Location: Hoover Dam
You will find this worn by General Lee Oliver. You will need to kill him for it.
Name: Regulator’s Duster
Location: Sunset Sarsaparilla
You will find this worn by the Lonesome Drifter. You will need to kill him for it, however, you might want to complete the Quest that deals with him first though.
Location: Sunset Sarsaparilla
You will find this worn by the Lonesome Drifter. You will need to kill him for it, however, you might want to complete the Quest that deals with him first though.
Name: Ambassador Crocker’s Suit
Location: NCR Embassy
You will find this suit worn by Ambassador Dennis Crocker. You will need to kill him for it.
Location: NCR Embassy
You will find this suit worn by Ambassador Dennis Crocker. You will need to kill him for it.
Name: Bounty Hunter Duster
Location 1: Atomic Wrangler
You will find this worn by Caleb McCaffery. You will need to kill him for it, however, you might want to complete the Quests for him before doing so.
Location 2: The Thorn
You will find this worn by Red Lucy. You will need to kill her for it, however, you might want to complete the Quests for her before doing so.
Location 3: Old Mormon Fort
You will find this worn by Beatrix Russell. You will need to kill her for it.
Location 1: Atomic Wrangler
You will find this worn by Caleb McCaffery. You will need to kill him for it, however, you might want to complete the Quests for him before doing so.
Location 2: The Thorn
You will find this worn by Red Lucy. You will need to kill her for it, however, you might want to complete the Quests for her before doing so.
Location 3: Old Mormon Fort
You will find this worn by Beatrix Russell. You will need to kill her for it.
Name: Explorer’s Gear
Location: Orion Moreno’s House
You will find this available for purchase from Orion Moreno south of Gun Runners.
Location: Orion Moreno’s House
You will find this available for purchase from Orion Moreno south of Gun Runners.
Unique Clothing Locations
Name: General Oliver’s Cap
Location: Hoover Dam
You will find this worn by General Lee Oliver. You will need to kill him for it, just like this outfit.
Location: Hoover Dam
You will find this worn by General Lee Oliver. You will need to kill him for it, just like this outfit.
Fallout New Vegas Chinese Stealth Armor Location
Name: Jessup’s Bandana
Location: Boulder City
You will find this worn by Jessup. You will need to kill him for it.
Location: Boulder City
You will find this worn by Jessup. You will need to kill him for it.
Name: Destroyed Collar
Location: Dead Man
You will find this collar on a dead man in Freeside near Mick & Ralph’s.
Location: Dead Man
You will find this collar on a dead man in Freeside near Mick & Ralph’s.
Name: Caleb McCaffery’s Hat
Location: Atomic Wrangler
You will find this worn by Caleb McCaffery. You will need to kill him for it.
Location: Atomic Wrangler
You will find this worn by Caleb McCaffery. You will need to kill him for it.
Name: Vance’s Lucky Hat
Location: Wins Hideout
You will find this worn by Sammy Win. You will need to kill him for it.
Location: Wins Hideout
You will find this worn by Sammy Win. You will need to kill him for it.
Name: Vikki’s Bonnet
Location: Wins Hideout
You will find this worn by Pauline Win. You will need to kill her for it.
Location: Wins Hideout
You will find this worn by Pauline Win. You will need to kill her for it.
You will find 4 Unique Helmets in the world of New Vegas.
Name: Legate’s Helmet
Location: Legate’s Camp
You will find this worn by Legate Lanius. You will need to kill him for it. This will hurt your status with Caesar’s Legion.
Location: Legate’s Camp
You will find this worn by Legate Lanius. You will need to kill him for it. This will hurt your status with Caesar’s Legion.
Name: Papa Khan’s Helmet
Location: Red Rock Canyon
You will find this worn by Papa Khan. You will need to kill him for it.
Location: Red Rock Canyon
You will find this worn by Papa Khan. You will need to kill him for it.
Name: Gannon Family Tesla Helmet
Location: Remnants Bunker
You will be given this as a possible reward near the end of the Side Quest called “For Auld Lang Syne.”
Location: Remnants Bunker
You will be given this as a possible reward near the end of the Side Quest called “For Auld Lang Syne.”
Name: Remnant’s Power Helmet
Location: Silver Peak Mine
You will find this behind the gate on the upper ledge of the Mine Cavern.
Location: Silver Peak Mine
You will find this behind the gate on the upper ledge of the Mine Cavern.
There are a total of 10 Party Hat’s to be found in world of New Vegas.
Name: Party Hat
Location: REPCONN Test Site
You will find all 10 of them on a shelf inside of the top floor Research Labs storage room.
Location: REPCONN Test Site
You will find all 10 of them on a shelf inside of the top floor Research Labs storage room.
Unique Other Item Locations
You will find 6 Unique Items that do not fall into the categories above in the world of New Vegas.
Name: Rebreather
Location: Nellis Hangars
You will be given this during a Quest by Loyal, the Boomer.
Location: Nellis Hangars
You will be given this during a Quest by Loyal, the Boomer.
Name: Adventurer’s Pack
Location: Nopah Cave
You will find this next to a skeleton inside the southwest cavern.
Location: Nopah Cave
You will find this next to a skeleton inside the southwest cavern.
Name: Codac R9000
Location: Michael Angelo’s Workshop
You will be given this camera during the Side Quest called “Classic Inspiration.”
Location: Michael Angelo’s Workshop
You will be given this camera during the Side Quest called “Classic Inspiration.”
Name: Acoustic Guitar
Location: Sunset Sarsaparilla Billboard
You will find this guitar carried by the Lonesome Drifter. You can either steal it from him or kill him for it.
Location: Sunset Sarsaparilla Billboard
You will find this guitar carried by the Lonesome Drifter. You can either steal it from him or kill him for it.
Name: Sheet Music Book
Location: Black Mountain
You will find this inside Tabitha’s broadcast building.
Location: Black Mountain
You will find this inside Tabitha’s broadcast building.
Name: NCR Emergency Radio
Location: Camp McCarran
You will likely be awarded this once you have your reputation with the NCR high.
Location: Camp McCarran
You will likely be awarded this once you have your reputation with the NCR high.
Categories:News, PC News, PS3 News, Walkthroughs, Xbox 360 News
Wallpaper Gallery Slider
Zelda: Breath of the Wild Wallpapers
Devil May Cry Wallpapers
Dragon Ball XV Wallpapers
The Witcher 3 Wallpapers
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points